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debuglog's Issues

LOG_OBJECT should fallback to LOG on Devices

LOG_OBJECT prints nothing when Debugging on Devices, since DDFileReader cannot get the files to read.
In such case, I thought LOG_OBJECT should fallback to LOG. So we can at least see some output.

Or is there alternative way to make LOG_OBJECT to work on Devices ?

DebugLog Compiler Error

When I drag DebugLog folder into my project , set up everything fine, but when I build and run, is pops up to me two Swift Compiler Error

/Users/ennrd/EnnPhotoPub/EnnPhotoPub/Vendor/DebugLog/DebugLog.swift:98:20: 'FileReader' is not a member type of 'DebugLog'
/Users/ennrd/EnnPhotoPub/EnnPhotoPub/Vendor/DebugLog/DebugLog.swift:73:26: 'DebugLog.FileReader' does not have a member named 'readLogLine'

How to fix that? Thanks in advance.

DebugLogDemo target crashes on Devices

It works fine on Simulators, but crashes on Devices.
Crash occurs in DDFileReader.swift .

    deinit
    {
        self._fileHandle.closeFile() // <= fatal error: unexpectedly found nil while unwrapping an Optional value
    }

Print functionName always by default.

Though printHandler is totally customisable, I thought functionName should be printed by default.
Currently functionName is not printed when body exists.
Did you want me to submit a PR to address this functionality?

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