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Golden Sun Engine - HTML5

An online Golden Sun Engine entirely built in HTML5 with PhaserJS CE 2.15.0.

See the DEMO. Prefer to use Chrome based browsers.

  • This repository is just the engine. I'm not planning to do many maps, animations, items etc. Content here is just enough to show the functionalities.
  • People should be able to make a GS like game without any programming skills with this project.
  • WE NEED HELP! Please, feel free to reach me if you want to do so. Join our discord server.
  • If you found any bug, please create an issue for it.
  • Issues are not very well explained, feel free to reach me for details about them.
  • The goal of this project is not to do exactly the same engine as GS, but very similar.
  • Check the wiki for database configuration, tutorials and project information.
  • There's no production environment for now, but I'm planning to do it with webpack and embed most of the assets.
  • In the future, it will also be possible to distribute it by Electron (desktop) and/or Ionic (mobile).
  • Use github discussion to make questions.

Things that you can do without programming knowledge

  • Maps
  • Sprites
  • Battle Animations
  • Shops
  • Djinn
  • Summons
  • Abilities
  • Items
  • Main chars
  • Enemies

Development environment

GS-HTML5 supports both Javascript and Typescript. We use Webpack to build the bundle and serve the development environment.

  • I strongly reccomend using Visual Studio Code to develop.
  • Install dev dependencies by running npm install in the root folder.
  • Use npm start to start the development server.
  • Use npm run build to generate a bundle.
  • Use npm run format to format your code or just make a local commit to format it automatically.
  • Use these guidelines to comment code.
  • Learn Phaser 2 by examples or by this tutorial. For reference, check their API.

Utils

Some useful tools that I use to manage the resources:

Minor utils

Credits

All Golden Sun games and their media are property of Camelot Software Planning Ltd., Nintendo and/or Nintendo of America Inc., and are protected by United States and international copyright, trademark and other intellectual property laws.

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