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koikatudraganddrop's Introduction

Koikatu Drag and Drop

Adds drag and drop support to Koikatu, making it possible to load character cards and scenes by dragging them into the game window.

System Requirements

  • BepInEx v4.0 or newer

Installation

  • Download the latest version from the releases page.
  • Extract it.
  • Copy the included BepInEx folder into the Koikatu folder.

Usage

To load cards or scenes, drag them from Explorer into the game window.

Features

  • Drag and load character cards into the character editor.
    • Parts of a character (face, eyes, etc.) may be loaded individually by changing the settings at the bottom of the "Load character" window.
    • The sex of the loaded card is automatically converted as needed.
  • Drag and load character cards into the scene editor.
    • They are added to the current scene.
    • If a character is selected, it will be replaced by the dropped card.
    • Supports loading multiple characters at the same time.
  • Drag and load scenes into the scene editor.
    • The current scene will be replaced, so be sure to save any unsaved work beforehand.
    • Scenes and characters can be loaded at the same time. Scenes are loaded first and characters are loaded second.

Limitations

  • Only supports dragging from certain programs (Explorer, KoiCatalog, etc.).
  • Coordinate cards are not supported.

More Information

Koikatu Drag and Drop on GitHub

koikatudraganddrop's People

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koikatudraganddrop's Issues

Load card data according to selection

I've been trying to enhance the plugin so it adheres to the settings on the card load tab, for example if I only want to load the face of the drag and dropped card.

Basically, pass the value of those toggles to the chaCtrl.Reload call. My problem is that - probably due to me not being familiar with C# / Unity at all - I can't seem to access the instance of ChaCustom.CustomFileWindow that contains said toggles.

Do you happen to know a way to do this? The only workaround I can think of is using a Harmony hook to send any toggle changes to the plugin instance, but since that's quite a bit of overhead and complexity, I'd rather try to avoid that.

Chest sliders are not updated after drag & drop

Hi,
I noticed, chest parameters from previous girl are kept when I drag & drop another card to the window. But if I do it second time, chest is updated properly.
Issue doesn't occur when I load card via game interface, only after drag & drop. Also this might not happen all the time, but when it's started to happen, I can reproduce it constantly.

Thanks

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