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godot-snake's Issues

[Gameplay] - Spice: Flash speed

Introduce spice with feature - flash speed. When eaten, multiply speed by 3,5,10. for X amount of time. Add animation before returning to normal state.

[AI] - Fix rerouting

Sometimes when current route is completed or unavailable, new route built but snake still use old command.

[FX] - Snake death scene

What should happen after player's snake eliminated before jump to start? Smooth camera transition to start spot, some additional FX (shaking, flashing, etc).

Real levels design

Create 5 levels

  • Each level have one more lock then previous
  • Number of snakes are 2 - 3
  • Level size should be increasing from level to level

[Gameplay] - Design level transition

  • New cell type - gate (locked/unlocked)
  • New food type - key
  • When key eaten - random part of gate is unlocked with cool animation
  • When all gates are open - transform to the Door which can be entered now which lead to next level

[Optimize] - Optimize patfinding

Pathfinding is not optimal. Need to synchronize all snakes movement, build wallmap once, don't add already used pairs to map for astar

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