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godot-hexes's Issues

Players panel

  • Players panel should be part of HUD
  • Colored box for each players, with number of current score
  • Active player visualization. Like border around players box
  • Selection transition animation

Arrow object to connect regions

Introduce 'Arrow' 3D object when will have next properties

  • start_position
  • end_position

When user click on map, region of click should became starting point for region (start_position is region's capital coordinates). Dragging will update end_position of arrrow

Alternative region selection

When click on region, it became selected (black?) and all regions around which could be attacked - also became selected (elevated?). Arrow selection method seems don't work for touch screens

Procedure to generate countries from regions

When regions map is constructed - time to create countries which is set of regions with same country_id

Variables:

  • country_count

Number of regions per country should be equal for all countries

Use Region.country_id property to attach region to country. Probably good idea to create hash_map for quick access to country's regions

Selection state machine

Selection should be state machine

property: selection_state

states:

not_selected
selected_source
selected_target

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