illusionmods / bepisplugins Goto Github PK
View Code? Open in Web Editor NEWA collection of essential BepInEx plugins for games made by Illusion.
License: GNU General Public License v3.0
A collection of essential BepInEx plugins for games made by Illusion.
License: GNU General Public License v3.0
This isn't an issue with BepisPlugins but I was asked to post it here as a possible enhancement.
It is possible to edit a character to have two different irises, but if the 'Edit to Eye' radio button is on 'Both Eyes' when the character is loaded color information is loaded but iris type doesn't load. If possible, detect if a character has different irises (or eye gradient, since those don't load correctly either) and automatically toggle the 'Edit to Eye' radio button to 'Left Eye' so that the character can load correctly.
I've installed both 4.1 of BepInEx and r5.1 of the BepisPlugins. None of the sideloader mods will load in my game properly unless I launch the game through the patchwork launcher and I get a whole lot of missing mod errors when I go into Girl Selection in Free H Mode. I can still select and view them on the girls in the chara maker but can't load the outfits/accessories properly from the cards.
Edit: I tried reinstalling the game and doing a fresh reinstall of both BepInEx and the BepisPlugins, it didn't fix my issue.
Here's what it looks like in the console
Operating System: Win 7 x64bit
GPU: GTX 970
Ram: 16gb DDR3
CPU: i5 4460
My Directories:
C:\illusion\Koikatu\mods\Sideloader Modpack\ (all the mod archives here have a .zipmod extension)
C:\illusion\Koikatu\BepInEx
I'm also using the latest patch for the game
Describe the bug
When doing hair settings in character editor, the ‘reset all’ function doesn’t work anymore. Nothing happens when I click it, the hair slider value won’t return to its default value.
Also whenever I load a character, the hair slider is also broken. As you can see in the screenshot below, the sliders have different value but they are all in the same position.
The problem doesn't exist when I disable AI_SliderUnlocker.dll
I'm using BepisPlugins r13.1.1
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Hello,
It seems no problem to operation, but I found error messages in EC, so I report it.
This is the case when the following operations are performed on the character creation screen.
This procedure gives me the following error.
It seems to no affect in particular, so I hope this helps.
[Debug :Modding API] 1st frame:9798ms; Maker base:1572ms; Custom controls:677ms
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
UI_ToggleGroupCtrl.<GetSelectIndex>m__4 (<>__AnonType2`2[<v>__T,<i>__T] x) (at <ab6081d83f1e40c18a390020800e5615>:0)
System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) (at <389a581424f249b6bfedc5bb6d85fb6d>:0)
System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <389a581424f249b6bfedc5bb6d85fb6d>:0)
UI_ToggleGroupCtrl.GetSelectIndex () (at <ab6081d83f1e40c18a390020800e5615>:0)
ChaCustom.CustomChangeClothesMenu.ChangeColorWindow () (at <ab6081d83f1e40c18a390020800e5615>:0)
ChaCustom.CustomChangeMainMenu.ChangeWindowSetting (System.Int32 no) (at <ab6081d83f1e40c18a390020800e5615>:0)
ChaCustom.CustomChangeMainMenu+<Start>c__AnonStorey0.<>m__0 (System.Boolean _) (at <ab6081d83f1e40c18a390020800e5615>:0)
UniRx.Observer+Subscribe`1[T].OnNext (T value) (at <02df9929c9834d169bd727dbac5a500d>:0)
UniRx.Operators.WhereObservable`1+Where[T].OnNext (T value) (at <02df9929c9834d169bd727dbac5a500d>:0)
UniRx.Operators.CreateObservable`2+Create[T,TState].OnNext (T value) (at <02df9929c9834d169bd727dbac5a500d>:0)
UniRx.Operators.FromEventObservable`2+FromEvent[TDelegate,TEventArgs].OnNext (TEventArgs args) (at <02df9929c9834d169bd727dbac5a500d>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <2686255ceb974cc2967520f770810585>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <2686255ceb974cc2967520f770810585>:0)
UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) (at <fe6e8cd1ee1847a0b5a63d419cbd3956>:0)
UnityEngine.UI.Toggle.Set (System.Boolean value) (at <fe6e8cd1ee1847a0b5a63d419cbd3956>:0)
UnityEngine.UI.Toggle.set_isOn (System.Boolean value) (at <fe6e8cd1ee1847a0b5a63d419cbd3956>:0)
UnityEngine.UI.Toggle.InternalToggle () (at <fe6e8cd1ee1847a0b5a63d419cbd3956>:0)
UnityEngine.UI.Toggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <fe6e8cd1ee1847a0b5a63d419cbd3956>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <fe6e8cd1ee1847a0b5a63d419cbd3956>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <fe6e8cd1ee1847a0b5a63d419cbd3956>:0)
UnityEngine.EventSystems.EventSystem:Update()
There is a ReflectionTypeLoadException during startup.
Because of this error no other mods gets loaded for some reason.
Advanced config options to toggle logging levels (Error/Warning/Info/Spam) for each plugin. Defaults for newly installed plugins configurable in ConfigManager.
Seems like the latest version of auto translator (2.3.0) cant seem to work with the dynamictranslationloader plugin that came with the r3. game will just "crash" without any error prompt upon startup. can i get a confirmation on this?
i tried using the older version of dynamicTL (r2) and it works fine alongside with autotranslator 2.3.0
Downsampler doesn't actually happen, causing the picture to be output at the original render resolution
Currently almost all mods use some random key to activate their UI. This is a mess, especially when you forget about said mod.
I've been thinking about making a plugin that shows additional setting screen for all installed mods. It would have a simple API to register plugins to it. Ideally plugins would use the API, but I believe it would be possible to check loaded plugins and either check for properties and fields, or dynamically decompile it's methods and look for keycode scans and show these (and allow you to press a button to emit this keycode as a convenience).
Any thoughts? Would this be a good part of these plugins, or as a stand-alone plugin?
Some To-Dos regarding the translation plugin, in order of general "need."
#set TargetEXE KoikatsuStudio_32|KoikatsuStudio_64
as a line in the file - this would set the file to be loaded by the plugin only if it detects one of those EXEs; KoikatsuGame_32 or KoikatsuGame_64 would not match and so the plugin would ignore loading that file's strings for them, even if there's an identical level in the game versus the studio. \n
to force a newline in case the automatic wraparound fails to look nice (and because it will almost certainly be needed to support translating in-game dialogue on full game release), #set autosize true|false
to give control over autosize, #set fontsize <points>
to allow a specific fontsize, and #set overflow true|false
to control if a label can be overflowed, since if the label size is too small for the text, it will tend to show nothing (unless Illusion has learned Unity...), along with appropriate #unset
directives to restore the control of it to the game. While these may not seem very necessary at first glance, in my past experience dealing with Illusion and KISS Unity games, these come in handy more than you would think.//
for single-line comment, and /* */
for multi-line comment. Possibly get "partial" matching in so that a line like 赤=Red // This is Red
can work fine and still be translated despite the comment at the end, as that will save some lines via in-line commenting.Jap=Eng
to Jap<tab>Eng
for easier pasting to and from spreadsheets, as most of the work will likely be done via some kind of Google Doc.So, yeah. AmplifyColorEffect is also used for studio filters, unfortunately, so having to open the config menu and disable the plugin every time I want to use one is pretty inconvenient.
Hi @bbepis
You can please create a correct README.md with info about plugins and how to use?...
Some plugins are not self explanatory...
Thanks in advance.
Sideloader seems to load every single mod for all characters in the character list when launching Free H in Koikatsu VR (Official).
I've noticed when playing regular Koikatsu, mods are only loaded when you actually start a H scene, the ones necessary for the selected characters only. Shouldn't this be a case in Koikatsu VR too?
How to reproduce:
What happens:
Every single mod is loaded resulting in a very very long loading time depending on how many characters you have in your character list.
Does anyone know what the problem is?
It looks like I am the only one having this issue and I have no idea why.
[Info :Sideloader] Scanning the "mods" directory...
[Info :Sideloader] Loading mods from directory: H:\Downloads\AI girl\mods
[Error :Sideloader] Failed to load archive "Sideloader Modpack\DeathWeasel[DeathWeasel][AI]Birthmark.zipmod" with error: System.NotSupportedException: No data is available for encoding 775. For information on defining a custom encoding, see the documentation for the Encoding.RegisterProvider method.
at System.Text.Encoding.GetEncoding (System.Int32 codepage) [0x001e3] in :0
Here is the full Log
i have tried both directx9 and directx10 but none worked, is there an extra step to install reshade while using BepisPlugins ?
I placed the Custom BGMS with the right names in the BGM file (BePiNex/Plugins/BGM). However it is still the original Audio.
The second line in the TODO for replacing weird characters is a newline (\n
) This is a completely normal thing to have in a string. It may appear strangely in Microsoft Notepad, however. Try using a text editor that supports UNIX-style line endings. I can confirm that that character appears fine in Vi on GNU/Linux.
Declare a mod dependency by guid in the manifest so your mod won't load if the mod is missing. This would be helpful for both zipmods and plugins. For soft dependency you could declare which files to load or omit loading, and perhaps direct to a folder of files that only load as alternates.
I'm an user of your BeplnEx,and I'm writing this message to you to present what l think on the further improvement of BeplnEx.I'd like to suggest that:If the author used a zipmod(those kind if mods placed in a document named mods ) to make his or her character card, even one have stored a same mod in different form(that means he stored this mod in normal way as to place it in abdata) cannot load the card correctly. It's the same by the contrast.May I suggest that you make these two kinds of mods be employed universally.Please take good consideration of my advice,thanks.
There is a weird bug when adding or removing mod will result in nipple accessory loading wrongly
Example: original with nipple piercings
Removed 3 mods
As you can see, the piercing is gone, i had done various testes and either piercing will disappear or switch place to another accessory slot, this bug happens to chest accessories (not so sure about other accessory type) including original items and mod items, it's a bad bug becoz it will apply to any card/coordinate containing nipple accessory, removing/adding/modifying mod inside "mods" folder is always trigger this bug, if i put back 3 mods into game, result will come back to original.
There is no warning or error in console log, i tested with latest repack + only beplnex, bepis, illusion fixes and auto translation. If anyone could fix this nasty bug, please do! ⊂(・﹏・⊂)
Hi when im editing my girls in character editor I get some pretty big bugs.
when adjusting sliders the nose and/or chin will gets distorted to the left a quick save reload is a temp solution for this but annoying because it happens often.
when loading characters the nose mouth and cheek depth/projection sliders dont seem to hold right postion, i have to +1 -1 on a slider for it move to the right postion.
Some item categories do not save with proper sideloader information. Saving a character with these and loading the character shows no UAR resolving, adding or removing any mod from the mods folder causes them to load incorrectly.
These are all the ones that do not save correctly:
To cut to the point, whatever changes there are to r4 plugins, seems to crash my game at startup. I'm having to downgrade to r3 plugins that give me no problems whatsoever. I'm on the latest update of the game (koikatu_02_plus_cdp05v25_all + sub) using additional mod plugins and using autotranslators. Here's the list of the ones I added:
0Harmony.dll
CheatTools.dll
Demosaic.dll
ExIn.dll
FPSCounter.dll
KoiSkinOverlay.dll
XUnity.AutoTranslator.Plugin.BepIn.dll
XUnity.AutoTranslator.Plugin.Core.dll
XUnity.AutoTranslator.Plugin.IPA.dll
AutoTranslatorConfig.ini (translator settings)
config.ini (plugin settings)
I even have a mod folder named "IPA" with both KK_HeadUtl.dll and KK_HeadUtl.ini used for first-person point-of-view. I have clothing mods but I don't think thats the case since none of them conflict with the game itself and are their own separate files. R3 was and still IS able to load and run everything smoothly, so whatver the issue please fix r4 or let me know what .dll and/or translators I should erase...by the way keep up the good work...
R3 output_log.txt
R4 output_log.txt
Got this on the on May 26, 2018 sorry if I haven't posted the files as I said
error.log
output_log.txt
R3 still works on my computer fyi
Edit: sorry if i havent posted any updates on my end, it seems r4 does work, i was just missing the ExtensibleSaveFormat.dll...for some reason some people have reported in other forums not receiving it or not being in the download at all...but yeah sorry for the inconvinience and make sure to add a list or something to let you know what dlls you need or are missing...
Running with nothing but BE+Plugins, you can reach this error quickly through Title Menu->Extras->Events, and pick any one of them. From there the game hangs on a white screen.
Output details:
output_log.txt
If version numbers are missing or match, use file modified date.
Since you mentioned it on Hongfire, I thought I'd make an issue instead. Easier to track.
You mentioned:
"I can do what I did with my other plugins and set up an event/hook subscription where I fire an event for any line that's attempting to be translated, but can't doesn't have a translation. Your plugin would then be able to use that to return a translation, which would be completely conflict-proof since there's only one set of hooks."
There's a few issues here:
Now, how can we solve these issues?
However, the one thing that annoys me the most is the following: When I change the text in my plugin, your plugin will then attempt to translate the translated text, which is not great (because it listens to changes in the text property). The only way for this to be resolved is for some form of coordination between the plugins. Or you could ignore texts that does not contain Japanese.
There's also the very real chance of a infinite loop if you hook into the text events in the same way as I do (by getting the component and setting the text property in your code). But only if your translated text actually contains Japanese characters, as mine would then also attempt to translate it, and set the text.
Now, enough problems. How do I suggest we solve this?
I can think of two solutions, that I like:
SOLUTION 1
Will the compability be perfect with this approach? No. There would still be problems with the "hotkeys" I have implemented to toggle between translated and untranslated. However, it would only mean that feature would not really work, as when I change my texts back to Japanese your plugin would attempt to translate them.
Is this too convoluted? Maybe it is.
I can also implement this if you are interested, it is actually fairly few changes, but I think they would go a long way.
SOLUTION 2
What do you think?
The English patch doesn't seem to work for my computer. Is it because it's a window 10? It keeps giving me an error and ultimately ends up translating nothing. I also don't understand how to start it up in the first place, I'm completely new and every video tutorial doesn't show how to set it up. they pretty much assume that everyone already has everything they need to download and already know coding. I'm really very confused and a step by step video tutorial would be really great please.
thank you for taking your time to read this.
hey guys i can't edit any game option in F1 menu everything resets, there's a weird plugin button on the right when i press F1 to open game option, for example if i turn on DOF and go back, DOF would be disable again. I can't not negative to other section like sound, graphics etc...either.
and i can't edit male transparent too, he's always blue, i want to change his color to something else
Describe the bug
Running AI Girl, the studio I wanted to do several renders of the characters with alpha.
F11 did a few before the entire computer crashed, same thing happened when it rebooted and was doing the same thing, so pinpointed to that, started testing it and it looks like everytime I do a render it hogs the memory until I reset the scene.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Not shut down anyone's PC XD
You updated r5 to make it possible to read characters by pressing Alt to change their mod to zipmod, but this requires all characters to be pinched to the user interface to be read and saved.
Can we use the character to automatically find mod in future updates? If the character is found missing mod, find zipmod, and automatically change the unfilled mod to zipmod, the character card content remains unchanged
Zip mods are currently limited to the scope of abdata
, will need to change this to a more global scope
Fixed, now in the scope of the root koikau folder
If Sideloader can read the necessary files from csv, why do those files need to be in .unity3d files? Couldn't they be organized in any arbitrary directory structure? And couldn't a modder who works in Unity Editor produce their own .unity3d ABs for convenience? This way you could add the assembly.dll to the project's asset library and make use of any classes defined in it.
I am writing this, not because it currently is an issue with your translation plugin (although it probably is), but rather to share some information I gathered while playing around with my plugin.
I will use the following dialogue as an example:
「名残惜しいですわ……でも、そろそろ時間なので、失礼いたします」
Which I have no idea what means. :)
Basically, when the text is initially set on the text property of TMP_Text, the following happens:
Also, when the text is later displayed if you scroll up (to display history), then the text that the textbox will be set to is the original string without newlines.
Which makes it rather difficult to provide an easy translating experience, as you might have to translate the exact same string in 2 or more ways.
The way I am solving this is in my plugin (which does not need to provide super exact translations!), is in the following way:
This means that I will only populate the dictionary I create (and therefore also files I create) with one version of that same string, and that will happen all variations that may occur.
I do not know how these types of problems have been solved in previous translations. I am simply sharing my experience.
So, I started a game without any Bepis plugins.
I saved.
I installed this mod.
I can no longer load the game.
No error in Developer console, button simply unresponsive.
Honestly, I do not really know what the mod does, but it comes in a bundle, so I thought it was worth sharing. :)
Because the ambient occlusion effect is insignificant or not applied, the brightness of some objects is exaggerated.
It happens in studio as well as the main game.
I used the r12.4 version.
When I save a H scene what has some mods in EC, I got the following errors:
[Error : Unity Log] InvalidCastException: Specified cast is not valid.
Stack trace:
Sideloader.AutoResolver.UniversalAutoResolver+Hooks.ChaFileSaveFilePostHook (ChaFile __instance) (at <994eda44d51c464d919cea1c63d975ac>:0)
(wrapper dynamic-method) ChaFile:SaveFile_Patch3 (ChaFile,System.IO.BinaryWriter,bool,int)
ChaFileControl.SaveCharaFile (System.IO.BinaryWriter bw, System.Boolean savePng) (at :0)
(wrapper dynamic-method) HEdit.HEditData:Save_Patch1 (HEdit.HEditData,System.IO.BinaryWriter,YS_Node.NodeControl,bool)
HEdit.HEditData.Save (System.String _path, YS_Node.NodeControl _nodeControl, System.Boolean _isInitUserID) (at :0)
HEdit.HEditSaveScene.m__5 (UniRx.Unit _) (at :0)
UniRx.Observer+Subscribe1[T].OnNext (T value) (at <02df9929c9834d169bd727dbac5a500d>:0) UniRx.Operators.FromEventObservable
1+FromEvent[TDelegate].OnNext () (at <02df9929c9834d169bd727dbac5a500d>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <2686255ceb974cc2967520f770810585>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <2686255ceb974cc2967520f770810585>:0)
UnityEngine.UI.Button.Press () (at :0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0)
UnityEngine.EventSystems.EventSystem:Update()
I found the code where the cast exception occurd.
In ChaFileSaveFilePostHook (Core.UAR.Hooks.cs)
var tmpExtInfo = (List<byte[]>)extData.data["info"];
This variable seems an instance of object[] on some chara card.
With branching by type, the exception can not be occured.
Like this:
if ( extData.data["info"] is List<byte[]>) {
...
} else if ( extData.data["info"] is object[]) {
...
}
But, I dont know this way is good or not?
Describe the bug
To Reproduce
Steps to reproduce the behavior:
Expected behavior
In BepInEx 4.0, in Koikatsu Better Repack R8, custom sounds and background music played successfully.
Output Log after attempting to launch with custom sounds installed.
output_log.txt
BepInEx version: 5.0.0.165
Sideloader version: 12.3.1
the Sideloader plugin seems not loading my mod files, and my LogOutput.txt
got nothing output by Sideloader
[Info : BepInEx] Loading [Sideloader 12.3.1]
[Info : BepInEx] Loading [Slider Unlocker 12.3.1]
where it should output some log when loading mod files in 12.0.0.2
[Info : BepInEx] Loading [Sideloader 12.0.0.2]
[Info :Sideloader] Scanning the "mods" directory...
[Info :Sideloader] Loading mods from directory: C:\Users\Tidyzq\games\ai-test\AI-Syoujyo\mods
[Info :Sideloader] List of loaded mods:
Loaded AI_UncensorSelector Base 1.0
Loaded [Female][SAC]UncensorSelectorPack_0.2.zip 0.2
Loaded Cur Male Uncensor 2.0
[Info :Sideloader] Successfully loaded 3 mods out of 3 archives in 37ms
[Info : BepInEx] Loading [Slider Unlocker 12.3.1]
In the meantime, the config file for Sideloader plugin com.bepis.bepinex.sideloader.cfg
is also not generated.
After installing the latest version, I notice some of my characters' voices were ridiculously low. Checking them in the character editor some of them were set to the minimum pitch (-300).
Temporarily removing SliderUnlocker.dll set them back to a minimum of 0 and made them sound normal again.
I'm guessing most of them were originally set to 0, which was previously the minimum and sounds much more natural.
Below is what I believe was the original pitch, and what it got replaced with. From what I can tell it is only affecting characters who were originally pitch 0, but what they end up as varies:
0 > -265
27 > 27
0 > 1
0 > -90
0 > -300
0 > -73
0 > -106
35 > 35
0 > 49
win10x64/BepInEx 4.0/BepisPlugins.r4.1
Console shows "[Error] Could not load "Sideloader.dll" as a pligin!"
Not only ChaFile, i think ChaFileCoordinate also need to be handled for Sideloader to fix the wrong IDs.
Won't load sometimes in main game, and won't load with many characters in studio
Game crashes right after opening up. i get a log like this. not sure what to make of it.
Initialize engine version: 5.6.2f1 (a2913c821e27)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c8c)
Vendor: NVIDIA
VRAM: 4018 MB
Driver: 24.21.13.9793
Begin MonoManager ReloadAssembly
Platform assembly: D:\Games\Koikatu\Koikatu_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Games\Koikatu\Koikatu_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Games\Koikatu\Koikatu_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Games\Koikatu\Koikatu_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Games\Koikatu\Koikatu_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Games\Koikatu\Koikatu_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Games\Koikatu\Koikatu_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Games\Koikatu\Koikatu_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Games\Koikatu\Koikatu_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Games\Koikatu\Koikatu_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Games\Koikatu\Koikatu_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Games\Koikatu\Koikatu_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Games\Koikatu\Koikatu_Data\Managed\AmplifyColor.dll (this message is harmless)
Loading D:\Games\Koikatu\Koikatu_Data\Managed\AmplifyColor.dll into Unity Child Domain
Platform assembly: D:\Games\Koikatu\Koikatu_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
Loading D:\Games\Koikatu\Koikatu_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
Platform assembly: D:\Games\Koikatu\Koikatu_Data\Managed\DOTween.dll (this message is harmless)
Loading D:\Games\Koikatu\Koikatu_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: D:\Games\Koikatu\Koikatu_Data\Managed\DOTween43.dll (this message is harmless)
Loading D:\Games\Koikatu\Koikatu_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: D:\Games\Koikatu\Koikatu_Data\Managed\DOTween46.dll (this message is harmless)
Loading D:\Games\Koikatu\Koikatu_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: D:\Games\Koikatu\Koikatu_Data\Managed\DOTween50.dll (this message is harmless)
Loading D:\Games\Koikatu\Koikatu_Data\Managed\DOTween50.dll into Unity Child Domain
Platform assembly: D:\Games\Koikatu\Koikatu_Data\Managed\Sirenix.OdinInspector.Attributes.dll (this message is harmless)
Loading D:\Games\Koikatu\Koikatu_Data\Managed\Sirenix.OdinInspector.Attributes.dll into Unity Child Domain
Platform assembly: D:\Games\Koikatu\Koikatu_Data\Managed\Sirenix.Serialization.Config.dll (this message is harmless)
Loading D:\Games\Koikatu\Koikatu_Data\Managed\Sirenix.Serialization.Config.dll into Unity Child Domain
Platform assembly: D:\Games\Koikatu\Koikatu_Data\Managed\Sirenix.Serialization.dll (this message is harmless)
Loading D:\Games\Koikatu\Koikatu_Data\Managed\Sirenix.Serialization.dll into Unity Child Domain
Platform assembly: D:\Games\Koikatu\Koikatu_Data\Managed\Sirenix.Utilities.dll (this message is harmless)
Loading D:\Games\Koikatu\Koikatu_Data\Managed\Sirenix.Utilities.dll into Unity Child Domain
Platform assembly: D:\Games\Koikatu\Koikatu_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll (this message is harmless)
Loading D:\Games\Koikatu\Koikatu_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll into Unity Child Domain
Platform assembly: D:\Games\Koikatu\Koikatu_Data\Managed\Vectrosity.dll (this message is harmless)
Loading D:\Games\Koikatu\Koikatu_Data\Managed\Vectrosity.dll into Unity Child Domain
Input initialized.
Platform assembly: D:\Games\Koikatu\Koikatu_Data\Managed\IllusionInjector.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Initialized touch support.
Platform assembly: D:\Games\Koikatu\Koikatu_Data\Managed\IllusionPlugin.dll (this message is harmless)
OnLevelWasLoaded was found on PluginComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
UnloadTime: 263.668976 ms
Platform assembly: D:\Games\Koikatu\Koikatu_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: D:\Games\Koikatu\Koikatu_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Unloading 5 Unused Serialized files (Serialized files now loaded: 19)
Unloading 431 unused Assets to reduce memory usage. Loaded Objects now: 3059.
Total: 5.313632 ms (FindLiveObjects: 0.187805 ms CreateObjectMapping: 0.173219 ms MarkObjects: 4.803821 ms DeleteObjects: 0.148056 ms)
FileNotFoundException: Could not load file or assembly 'ExtensibleSaveFormat, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
KKABMPlugin.BoneControllerMgr:Init()
KKABMPlugin.KKABMPlugin:Start()
(Filename: Line: -1)
FileNotFoundException: Could not load file or assembly 'ExtensibleSaveFormat, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
KKABMPlugin.BoneControllerMgr:Init()
KKABMPlugin.KKABMPlugin:Start()
(Filename: Line: -1)
OnLevelWasLoaded was found on BoneControllerMgr
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
FileNotFoundException: Could not load file or assembly 'ExtensibleSaveFormat, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
KKABMPlugin.BoneControllerMgr:Init()
KKABMPlugin.KKABMPlugin:Start()
(Filename: Line: -1)
FileNotFoundException: Could not load file or assembly 'ExtensibleSaveFormat, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
KKABMPlugin.BoneControllerMgr:Init()
KKABMPlugin.KKABMPlugin:Start()
(Filename: Line: -1)
Error looking up signature for method BoneControllerMgr.GetBoneDataPluginData
(Filename: Line: 212)
Error looking up signature for method BoneControllerMgr.SaveAsPluginData
(Filename: Line: 212)
TypeLoadException: A type load exception has occurred.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
KKABMPlugin.BoneControllerMgr:Init()
KKABMPlugin.KKABMPlugin:Start()
(Filename: Line: -1)
Setting up 4 worker threads for Enlighten.
Thread -> id: 233c -> priority: 1
Thread -> id: 3a40 -> priority: 1
Thread -> id: 2d20 -> priority: 1
Thread -> id: 2a88 -> priority: 1
Unloading 4 Unused Serialized files (Serialized files now loaded: 23)
Crash!!!
SymInit: Symbol-SearchPath: '.;D:\Games\Koikatu;D:\Games\Koikatu;C:\WINDOWS;C:\WINDOWS\system32;SRVC:\websymbolshttp://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'drmua'
OS-Version: 10.0.17134 () 0x300-0x1
D:\Games\Koikatu\Koikatu.exe:Koikatu.exe (00007FF6D0310000), size: 23789568 (result: 0), SymType: '-exported-', PDB: 'D:\Games\Koikatu\Koikatu.exe', fileVersion: 5.6.2.37180
C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFDEF3E0000), size: 1970176 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFDEEE30000), size: 729088 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNEL32.DLL', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFDEBB00000), size: 2568192 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNELBASE.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFDEE740000), size: 1638400 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\USER32.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFDEC490000), size: 131072 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\win32u.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFDEF330000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\GDI32.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFDEA050000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\HID.DLL', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFDEB7B0000), size: 1646592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\gdi32full.dll', fileVersion: 10.0.17134.48
C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFDEC930000), size: 647168 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcrt.dll', fileVersion: 7.0.17134.1
C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFDEC4B0000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcp_win.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFDEB950000), size: 1024000 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ucrtbase.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFDECD40000), size: 1380352 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ole32.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\combase.dll:combase.dll (00007FFDEEB00000), size: 3289088 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\combase.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFDEEF50000), size: 1196032 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\RPCRT4.dll', fileVersion: 10.0.17134.48
C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFDE3970000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\VERSION.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFDEC7F0000), size: 499712 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\bcryptPrimitives.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFDEF2D0000), size: 372736 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\sechost.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFDECAA0000), size: 331776 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHLWAPI.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFDEE8D0000), size: 659456 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ADVAPI32.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFDECEA0000), size: 21233664 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHELL32.dll', fileVersion: 10.0.17134.48
C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFDEBA50000), size: 299008 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\cfgmgr32.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFDEF080000), size: 692224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\shcore.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FFDEBD80000), size: 7393280 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\windows.storage.dll', fileVersion: 10.0.17134.48
C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFDEB760000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\kernel.appcore.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FFDEB740000), size: 126976 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\profapi.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FFDEB6F0000), size: 311296 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\powrprof.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\FLTLIB.DLL:FLTLIB.DLL (00007FFDEB7A0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\FLTLIB.DLL', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFDECBF0000), size: 442368 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WS2_32.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFDEC9D0000), size: 794624 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\OLEAUT32.dll', fileVersion: 10.0.17134.48
C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFDDB220000), size: 1179648 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFDEF380000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\IMM32.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFDE9490000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMM.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFDDF1F0000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\GLU32.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFDEAD30000), size: 778240 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFDEACF0000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFDE0EC0000), size: 905216 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINHTTP.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FFDEE2E0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\NSI.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00007FFDE9040000), size: 172032 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMMBASE.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFDE9860000), size: 622592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\uxtheme.dll', fileVersion: 10.0.17134.1
D:\Games\Koikatu\Koikatu_Data\Mono\mono.dll:mono.dll (00007FFDD1A90000), size: 2998272 (result: 0), SymType: '-exported-', PDB: 'D:\Games\Koikatu\Koikatu_Data\Mono\mono.dll', fileVersion: 1.0.0.1
C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFDEC920000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PSAPI.DLL', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FFDEAF70000), size: 417792 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSWSOCK.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FFDEE980000), size: 1527808 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSCTF.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\system32\dwmapi.dll:dwmapi.dll (00007FFDE9AB0000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\dwmapi.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FFDE85C0000), size: 3190784 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\d3d11.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FFDEA4B0000), size: 765952 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dxgi.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\DriverStore\FileRepository\nvhmi.inf_amd64_046bbeb4276927c6\nvldumdx.dll:nvldumdx.dll (00007FFDE64E0000), size: 962560 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\nvhmi.inf_amd64_046bbeb4276927c6\nvldumdx.dll', fileVersion: 24.21.13.9793
C:\WINDOWS\System32\crypt32.dll:crypt32.dll (00007FFDEC550000), size: 1974272 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\crypt32.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (00007FFDEB780000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSASN1.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\WINTRUST.DLL:WINTRUST.DLL (00007FFDEBAA0000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WINTRUST.DLL', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FFDEF360000), size: 118784 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\imagehlp.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFDEB130000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTSP.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FFDEAB50000), size: 208896 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\rsaenh.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\bcrypt.dll:bcrypt.dll (00007FFDEB250000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\bcrypt.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FFDEB120000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTBASE.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\DriverStore\FileRepository\nvhmi.inf_amd64_046bbeb4276927c6\nvwgf2umx.dll:nvwgf2umx.dll (00007FFD8B7F0000), size: 34271232 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\nvhmi.inf_amd64_046bbeb4276927c6\nvwgf2umx.dll', fileVersion: 24.21.13.9793
C:\WINDOWS\system32\nvspcap64.dll:nvspcap64.dll (00007FFDC8370000), size: 2531328 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\nvspcap64.dll', fileVersion: 3.14.0.139
C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFDEA7E0000), size: 200704 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntmarta.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FFDEC870000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\clbcatq.dll', fileVersion: 2001.12.10941.16384
C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFDD81F0000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemprox.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFDD8BF0000), size: 536576 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFDD69A0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemsvc.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFDD6C30000), size: 991232 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\fastprox.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (00007FFDE5040000), size: 688128 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\mscms.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FFDEB620000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\USERENV.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll:ColorAdapterClient.dll (00007FFDE95E0000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (00007FFDD7540000), size: 274432 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\icm32.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFDE0A00000), size: 483328 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MMDevApi.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\PROPSYS.dll:PROPSYS.dll (00007FFDE7B10000), size: 1785856 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PROPSYS.dll', fileVersion: 7.0.17134.1
C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFDEB500000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DEVOBJ.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FFDC43E0000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wdmaud.drv', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (00007FFDE6E00000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AVRT.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (00007FFDE7E40000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ksuser.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFDD6E70000), size: 1228800 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FFDE7360000), size: 1363968 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wintypes.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\msacm32.drv:msacm32.drv (00007FFDD81E0000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\msacm32.drv', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FFDCF110000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSACM32.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\midimap.dll:midimap.dll (00007FFDD7640000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\midimap.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0
C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFDEE2F0000), size: 4501504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SETUPAPI.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\TextInputFramework.dll:TextInputFramework.dll (00007FFDDCEA0000), size: 622592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\TextInputFramework.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FFDE93B0000), size: 892928 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CoreMessaging.dll', fileVersion: 10.0.17134.48
C:\WINDOWS\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFDE5F10000), size: 3268608 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CoreUIComponents.dll', fileVersion: 10.0.17134.48
C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFDE2950000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFDE35A0000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.17134.1
C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFDDDED0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFDDEBD0000), size: 466944 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\fwpuclnt.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\DriverStore\FileRepository\ki124755.inf_amd64_aed366684c4b54b4\igd10iumd64.dll:igd10iumd64.dll (00007FFDE39B0000), size: 19759104 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\ki124755.inf_amd64_aed366684c4b54b4\igd10iumd64.dll', fileVersion: 22.20.16.4815
C:\WINDOWS\SYSTEM32\ncrypt.dll:ncrypt.dll (00007FFDEB220000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ncrypt.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\NTASN1.dll:NTASN1.dll (00007FFDEB1E0000), size: 221184 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\NTASN1.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\System32\DriverStore\FileRepository\ki124755.inf_amd64_aed366684c4b54b4\igc64.dll:igc64.dll (00007FFDE11B0000), size: 23007232 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\ki124755.inf_amd64_aed366684c4b54b4\igc64.dll', fileVersion: 22.20.16.4815
C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFDEA100000), size: 1871872 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dbghelp.dll', fileVersion: 10.0.17134.1
C:\WINDOWS\SYSTEM32\SspiCli.dll:SspiCli.dll (00007FFDEB5F0000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SspiCli.dll', fileVersion: 10.0.17134.1
========== OUTPUTING STACK TRACE ==================
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6D09432D2)
0x00007FF6D09432D2 (Koikatu)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6D07FD3C9)
0x00007FF6D07FD3C9 (Koikatu)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6D07FEC31)
0x00007FF6D07FEC31 (Koikatu)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6D07FF0BC)
0x00007FF6D07FF0BC (Koikatu)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6D08032F4)
0x00007FF6D08032F4 (Koikatu)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6D08033FE)
0x00007FF6D08033FE (Koikatu)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6D08035B1)
0x00007FF6D08035B1 (Koikatu)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6D0803D4B)
0x00007FF6D0803D4B (Koikatu)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6D07F8C97)
0x00007FF6D07F8C97 (Koikatu)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6D094C76B)
0x00007FF6D094C76B (Koikatu)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6D04B4554)
0x00007FF6D04B4554 (Koikatu)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6D04B558B)
0x00007FF6D04B558B (Koikatu)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6D04B5E9B)
0x00007FF6D04B5E9B (Koikatu)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6D094C83F)
0x00007FF6D094C83F (Koikatu)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6D0936CA0)
0x00007FF6D0936CA0 (Koikatu)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6D0934306)
0x00007FF6D0934306 (Koikatu)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6D0934963)
0x00007FF6D0934963 (Koikatu)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6D093362C)
0x00007FF6D093362C (Koikatu)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6D0933877)
0x00007FF6D0933877 (Koikatu)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6D07D5D3B)
0x00007FF6D07D5D3B (Koikatu)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6D036B37B)
0x00007FF6D036B37B (Koikatu)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6D036B56A)
0x00007FF6D036B56A (Koikatu)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6D037F0D9)
0x00007FF6D037F0D9 (Koikatu)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6D0D21DCC)
0x00007FF6D0D21DCC (Koikatu)
0x00007FFDEEE43034 (KERNEL32) BaseThreadInitThunk
0x00007FFDEF451551 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
**** Crash! ****
Bepis brought it up, something similar to the button used in main game could probably be added to the studio menu. I'm adding this as an issue because I don't have time to work on this for the moment, so maybe someone else fixes it in the meantime :)
最新のBepisPlugins_d6ca3aa_247を使用しhardmodで読み込めるか試しました。
結果アクセサリーの20個目までは問題なく読み込めました。
ただしMoreAccessoriesを使用して21個目以降は駄目でした。
作者が違うプラグインですし難しいかもしれませんが、対応出来ればお願いします。
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.