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License: MIT License
Build toolchain for the Ancona game engine
License: MIT License
The tooling for duckling and raft is different. We should update Raft so that the tooling behaves identically to duckling.
It should clean the local build, raft build, and raft install directories. Only the install command should touch the source directories.
We currently use require(...) throughout the code base. We should use the new import keyword instead.
The Android scripts in Raft only support targeting armeabi. It should be updated to support more architectures like armv7 and x86.
Config.txt isn’t replacing its CMake variable for the build directory (remove COPYONLY in the Config configure_file call, this will also require changing the name of the variable in Config.txt)
Steps to reproduce
With pull request 11 the paradigm of retrieving the template for the game changed from pulling down from https://github.com/tlein/AnconaTemplateGame to using a folder on the filesystem (~/.raft/templates/)
We should reintroduce the ability to pull from the repo automatically.
It should make it easier to push builds to Android.
Raft does not handle transitive dependencies well if multiple projects depend on the same dependency. It will download and build the source multiple times. Additionally, there is no way to specify which version of a dependency gets chosen.
Format the output a bit nicer, colors, maybe use a loading bar of some sort.
It should clean dependency source and pull new versions based on the Raftfile configuration.
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