iivchenko / learning-cocossharp Goto Github PK
View Code? Open in Web Editor NEWYet new study! Contains a CocosSharp (game framework) results.
License: MIT License
Yet new study! Contains a CocosSharp (game framework) results.
License: MIT License
Provide images to replace standard for icons, pre-load screens etc.
Fruity Falls background images has aspect ratio 4:3 but Lumia 1520 has 16:9
Need to provide images with aspect ration 16:9 for Lumia
Monkey manipulations looks good on my Lumia but because of the finger i can't see fruits and monkey. I guess I need move monkey a little bit higher then finger touch.
Color: (Depends on real fruit)
Can represent any fruit (yellow or red). When hit by player or reaching a timeout will change the fruit (depends on the strategy).
Possible fruit change strategies:
Color: Black
Player will loos a game if hit a bomb.
Color: Blue
Player will slowdown its movement if hit a snowklake
Provide Score Scene
Add Entity Framework to store scores and settings
It seems that CocosSharp sound engine doesn't like mp3 format. It seems I need to learn contend pipeline
It seems labels on my computer looks perfect but on my phone they are to big.
I guess I need to google an existing approach for cocossharp or to invent my own to scale labels correctly on different devices.
Sensitivity or speed for monkey movement
Effect and background sounds volume
Add Entity Framework to store scores and settings
Fruity Falls some times lags and glitches and I can see it often before the first sound appears in game.
I feel that a CCScene needs preload of a content (LoadingLayer) or may be a game needs preload (LoadingScene)
As well I guess I will need to use Caching textures instead of direct loading fruit sprites. I feel that this cause glitches too. Also it could cause memory leeks (Will need to test it as well)
Combine our two backgrounds images with monkey and couple fruits.
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