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learning-cocossharp's Issues

Add UWP Assets

Provide images to replace standard for icons, pre-load screens etc.

Finger hinders to see fruits

Monkey manipulations looks good on my Lumia but because of the finger i can't see fruits and monkey. I guess I need move monkey a little bit higher then finger touch.

Provide new fruits

Fruits

  • Yellow
    • Banana
    • Apricot
    • Pear
  • Red
    • Apple
    • Strawberry
    • Pomegranate
  • Polymorphic fruit
  • Bomb
  • Snowflake

Polymorphic fruit

Color: (Depends on real fruit)
Can represent any fruit (yellow or red). When hit by player or reaching a timeout will change the fruit (depends on the strategy).

Possible fruit change strategies:

  • hit by player
  • timeout reached

Bomb

Color: Black
Player will loos a game if hit a bomb.

Snowflake

Color: Blue

Player will slowdown its movement if hit a snowklake

Score board

Provide Score Scene
Add Entity Framework to store scores and settings

Label scaling mechanism

It seems labels on my computer looks perfect but on my phone they are to big.
I guess I need to google an existing approach for cocossharp or to invent my own to scale labels correctly on different devices.

Implement Settings Layer

Sensitivity or speed for monkey movement
Effect and background sounds volume

Add Entity Framework to store scores and settings

Implement loading Scene or Layer

Fruity Falls some times lags and glitches and I can see it often before the first sound appears in game.
I feel that a CCScene needs preload of a content (LoadingLayer) or may be a game needs preload (LoadingScene)

As well I guess I will need to use Caching textures instead of direct loading fruit sprites. I feel that this cause glitches too. Also it could cause memory leeks (Will need to test it as well)

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