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baro-save-editor's Issues

Add support to save CharacterData.xml

Very neat tool!

It would be awesome if besides allowing to download '*.save', changes to CharacterData.xml would also be downloadable seperately.

[Bug] Not working in multiplayer.

Tested both the online + downloaded tool.

I backed up my save so no worries I still have it.

When I decompress my save I want to remove an owned submarine (one of my badly made creations) from a campaign save.

I do this, compress, add it back to the server and when I load the campaign (from the server lobby) I get this error in console showing, I then see bot chatter as if I am in the game playing even though I am still in the lobby.

image

I put the original back and it loads fine.

In terms of edits I made I basically remove the line entry for my sub manually or with the web editor button and resave it, so this line is what I removed:

image

Could you advise if I am missing something here or help at all, Really want to remove a sub from a campaign as it was a mistake making it. I have attached the original Save below: (this is before editing)

Bois Part 2.zip

I don't really know if there is a local save cache I need to clear off or what, this save was taken direct from the linux server itself.

How to make it a offline editor

I was hoping you could expained the information about how to use it as offline as your readme does not really help to much

can't change max mission count.

image
at before you can simply change max mission count by this, but now you have to edit Gamesession.xml.
I guess something is renamed because i can see maxmissioncount and MaxMissionCount in Gamesession.xml.
Also noticed radiationenabled and RadiationEnabled.
change maxmissioncount's value will do nothing, but change MaxMissionCount will work.
image

feature request: Set all items to masterwork quality

Hi,

When I design my late-game sub, I set all items to masterwork quality (if possible), to reduce heavy labor of carrying-over all items from old sub to new sub.
I already wrote some XQuery to manipulate XML in BaseX. It works, but too cumbersome for other people (install Java, create database, pack XML ...).
It would be nice to have this feature in the editor. But I know nothing about JS or Vue. So I made this request.

I already collected the data:

  1. All items that have a quality level

<Item identifier=

"autoshotgun",
"assaultrifle",
"boardingaxe",
"nucleargun",
"handcannon",
"crowbar",
"crowbarhardened",
"crowbardementonite",
"harpoongun",
"revolver",
"smg",
"divingknife",
"divingknifehardened",
"divingknifedementonite",
"grenadelauncher",
"shotgun",
"stungun",
"shotgununique",
"divingknifeunique",
"smgunique",
"fuelrod",
"thoriumfuelrod",
"fulguriumfuelrod",
"fulguriumfuelrodvolatile",
"weldingfueltank",
"incendiumfueltank",
"oxygentank",
"oxygenitetank",
"batterycell",
"fulguriumbatterycell",
"screwdriver",
"screwdriverhardened",
"screwdriverdementonite",
"wrench",
"wrenchhardened",
"wrenchdementonite",
"uex",
"c4block",
"ic4block",
"compoundn",
"volatilecompoundn",
"stungrenade",
"empgrenade",
"fraggrenade",
"incendiumgrenade",
"weldingtool",
"plasmacutter",
"stunbaton"
  1. Set <Quality qualitylevel="3" for masterwork quality.

  2. Some items need further adjust of <Item condition to be full-filled

<Item condition="130"

"weldingfueltank",
"incendiumfueltank",
"oxygentank",
"oxygenitetank",
"batterycell",
"fulguriumbatterycell",
"fuelrod"

<Item condition="260"

"thoriumfuelrod"

<Item condition="195"

"fulguriumfuelrod"

<Item condition="520"

"fulguriumfuelrodvolatile"

That's all. And thanks for your editor, it's really useful.

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