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example-shadows-not-working's Issues

Tool mode

Hi, I couldn't register on the godot Q&A so I'm just reporting back my findings here.

Didn't have time to look in depth but I can confirm the same behaviour as you reported. The first time I ran the project, shadows worked fine. When I closed Godot and opened it again, there were no shadows.

If I removed the tool keyword from the level generator script (I deleted the .import folder too, for good measure), then I don't see the terrain in the editor, but running the project gets me shadows every time.

So somehow this behaviour is related to tool mode, but I'm not sure exactly why. Maybe this helps give you a clue. But I'm on my phone and didn't get a chance to look more carefully yet. Not sure exactly why tool mode would make a difference, but I wonder if you see the same effect when removing it from the script.

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