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blog's Issues

动画优化

这里提供了两种重构方案

基本思路是抽取重复代码,让逻辑更清晰。

方案二是在方案一的基础上做的,虽然方案二代码更加长一点,但个人感觉更好理解。

方案一:

private void doubanAnimator(Canvas canvas, Paint mPaint){
        mPaint.setStyle(Paint.Style.STROKE);//描边
        mPaint.setStrokeCap(Paint.Cap.ROUND);//圆角笔触
        mPaint.setColor(Color.rgb(97, 195, 109));
        mPaint.setStrokeWidth(15);
        float point = Math.min(mViewWidth,mViewWidth)*0.06f/2;
        float r = point*(float) Math.sqrt(2);
        RectF rectF = new RectF(-r,-r,r,r);
        canvas.save();

        // rotate
        if (animatedValue>=135){
            canvas.rotate(animatedValue-135);
        }

        // draw mouth
        if (animatedValue<135){
            canvas.drawArc(rectF,animatedValue+5,170+animatedValue/3,false,mPaint);
        }else if (animatedValue<270){
            canvas.drawArc(rectF,135+5,170+animatedValue/3,false,mPaint);
        }else if (animatedValue<630){
            canvas.drawArc(rectF,135+5,260-(animatedValue-270)/5,false,mPaint);
        }else if (animatedValue<720){
            canvas.drawArc(rectF,135-(animatedValue-630)/2+5,260-(animatedValue-270)/5,false,mPaint);
        }else{
            canvas.drawArc(rectF,135-(animatedValue-630)/2-(animatedValue-720)/6+5,170,false,mPaint);
        }

        // draw eye
        canvas.drawPoints(new float[]{
                -point,-point
                ,point,-point
        },mPaint);

        canvas.restore();
    }

方案二:

private void doubanAnimator2(Canvas canvas, Paint mPaint){
        mPaint.setStyle(Paint.Style.STROKE);//描边
        mPaint.setStrokeCap(Paint.Cap.ROUND);//圆角笔触
        mPaint.setColor(Color.rgb(97, 195, 109));
        mPaint.setStrokeWidth(15);
        float point = Math.min(mViewWidth,mViewWidth)*0.06f/2;
        float r = point*(float) Math.sqrt(2);
        RectF rectF = new RectF(-r,-r,r,r);
        canvas.save();

        // rotate
        if (animatedValue>=135){
            canvas.rotate(animatedValue-135);
        }

        // draw mouth
        float startAngle=0, sweepAngle=0;
        if (animatedValue<135){
            startAngle = animatedValue +5;
            sweepAngle = 170+animatedValue/3;
        }else if (animatedValue<270){
            startAngle = 135+5;
            sweepAngle = 170+animatedValue/3;
        }else if (animatedValue<630){
            startAngle = 135+5;
            sweepAngle = 260-(animatedValue-270)/5;
        }else if (animatedValue<720){
            startAngle = 135-(animatedValue-630)/2+5;
            sweepAngle = 260-(animatedValue-270)/5;
        }else{
            startAngle = 135-(animatedValue-630)/2-(animatedValue-720)/6+5;
            sweepAngle = 170;
        }
        canvas.drawArc(rectF,startAngle,sweepAngle,false,mPaint);

        // draw eye
        canvas.drawPoints(new float[]{
                -point,-point
                ,point,-point
        },mPaint);

        canvas.restore();
    }

能讲的详细一些吗

你好,这个项目非常好。能介绍一下吗,用到的什么技术,还有文件之间的关联,我看不太懂

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