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Collected and occasionally updated LaTeX files for the Frank and K Tomes.
What steps will reproduce the problem?
1. Warmage (11)
2. Cast modified version of Chain Lightning
What is the expected output? What do you see instead?
Intended output: Lightning bolt spawns multiple bolts
Actual output: Lightning bolts kill everyone, except one person. If two
people are on the playing field and one of them is hit with a bolt, it
launches another at the second target, which launches another at the first
target, which launches another...
Please provide any additional information below.
Intended text:
Chain Lightning: This acts as a Lightning Bolt (and may be bounced, as
below), except that every time a target takes damage from it (whether they
make the save or not), another smaller bolt shoots out to another target of
your choice within 50 feet. This requires a Ranged Touch Attack, and if the
target is struck, they take half the original damage. If a bolt bounces
over someone multiple times, multiple secondary bolts are launched. An
individual can be hit by the primary bolt and one or more secondary bolts
(though not secondary bolts that are caused by them getting struck) in the
same casting. If a target saves against the effect, they may not be hit
with secondary bolts, and do not launch secondary bolts.
Original issue reported on code.google.com by [email protected]
on 30 Oct 2009 at 9:27
What steps will reproduce the problem?
1. Taking Conduit of the Lower Planes (5) or Warlock (6)
2. Taking the Sphere of Magic
3. Taking Heighten Supernatural Ability
4. Casting Infinite Anyspell
What is the expected output? What do you see instead?
Expected output of the Spell Sphere is that you get a "wizard" themed
Dragon/Fiend. They cast Magic Missile and other cannot wizard spells.
Infinite "cast any spell from a spellbook/scroll, use a 15 minute casting
time" AND "pick any spell in any spellbook, you can cast it initiely" is a
bit much.
What version of the product are you using? On what operating system? Even
in Tome games that floating, changing spellslot is powerful.
Original issue reported on code.google.com by [email protected]
on 30 Oct 2009 at 9:20
Pretty much what the title says. PDF Version: 0.7rev99-1
Bureaucrat, Army of Demons, Monster Rancher, Tyrant
Original issue reported on code.google.com by zefria
on 3 May 2010 at 8:46
2 feats reference Hardiness of the Elements (Primal Fortification, and
Unstoppable Force).
Intended inclusion?
Original issue reported on code.google.com by [email protected]
on 30 Oct 2009 at 9:54
Sphere Focus is a [Monstrous] feat in the [Elemental] section.
Original issue reported on code.google.com by [email protected]
on 30 Oct 2009 at 9:55
Several Elemental feats require a character to be Elemental Bodied. Was
this (http://www.tgdmb.com/viewtopic.php?t=50218) supposed to be added to
character base classes?
Original issue reported on code.google.com by [email protected]
on 30 Oct 2009 at 9:52
What steps will reproduce the problem?
1. Holy Crusader (PrC) 5
What is the expected output? What do you see instead?
Expected output:
A second [Celestial] feat that grants wings
Actual:
None (there is not a second [Celestial] feat that grants wings.
Was this intended?
I think instead, Wings of Flight and Wings of Defection are the intended
targets (they should be the 2 Celestial Wing feats).
Wings of Flight should then read:
Wings of Flight: The character gains a pair of ethereal wings that grant
Good Flight at a speed of 40’ per round. For every additional set of wings
gained, add +20’ of speed.
and Wings of Deflection should then read:
Wings of Deflection: The character grows a second pair of ethereal wings.
She gains a +2 Deflection bonus to Armour Class, and this improves by
another +2 for every other pair of wings she gains.
May I suggest allowing 2 sets of Wings for Wings of Flight to give
Fly(Perfect) ?
Original issue reported on code.google.com by [email protected]
on 30 Oct 2009 at 9:44
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