Or how Nat decided to make his own game like a newb. He was unable to finish, but it met most of the basic functionality listed below.
- Single player
- Platformer
- Macro mechanic
- Looping
- Game state recording
- Going to need a start and stop recording.
- Limit on how long recording can happen for?
- q and e button probably good.
- Cloning mechanic
- Ability to switch between clones
- Ability to merge clones?
- Basic platform mechanics
- Move left, right, jump
- Art
- Music / Sound
- http://wompt.com/chat/ggj2012calpoly - Chat room
- http://globalgamejam.org/sites/2012/calpoly - GGJ Site Info and Game listing
- http://globalgamejam.org/2012/duperun - This game on the GGJ site.
- http://www.libgosu.org/ - Gosu main site
- http://www.libgosu.org/rdoc/ - Ruby Documentation
- https://github.com/jlnr/gosu/ - Gosu Source
- http://opengameart.org/content/tux-the-linux-mascot - Tux image
- http://www.superflashbros.net/as3sfxr/ - music gen
- http://www.bfxr.net/ - music gen 2
- https://github.com/ippa/chingu - Chungu
- http://sequel.rubyforge.org/ - Database stuff
- http://rubydoc.info/github/ippa/chingu/master/Chingu/Traits/Timer - Chingu's Timer Trait
- http://rubydoc.info/github/ippa/chingu/master/Chingu/Traits/Asynchronous - Chingu's Async Trait