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timberborn-windplugin's Introduction

WindPlugin

Are you tired of your windmills not running? Well you should be! But not to worry, with this mod you can alter some wind and windmill values so that your windmills can always produce power!

Usage

Once you have installed the mod, run the game once and exit. In your bepinex folder there should now be a config file for this mod. The config has 6 different variables

  • MinRequiredWindmillWindStrength: The minimun required wind strength when regular windmills will generate power (default: 0.3)
  • MinRequiredLargeWindmillWindStrength: The minimun required wind strength when large windmills will generate power (default: 0.2)
  • MinWindStrength: The minimum strength the wind will be at any point (default: 0)
  • MaxWindStrength: The maximum strength the wind can be (default 1)
  • MinWindTimeInHours: The shortest guaranteed time a wind will stay the same in hours (default 5)
  • MaxWindTimeInHours: The longest possible time a wind till stay the same in hours (default 12)

The default values are the same as in the base game. Change these to whatever as you desire. Results may wary.

Installing

Recommended way to install this mod is through Thunderstore. If you want to install manually or some other way, then you are on your own. I know likely less about these things than you.

Changelog

v2.1.0 - 22.4.2023

  • Removed all deps to BepInEx
  • Config system now used TimberAPI configs
  • Updated to work with game v0.4.1.1

v2.0.0 - 23.9.2022

  • Updated to work with TimberAPI v0.5
  • Refactored code heavily

v1.1.1 - 11.6.2022

  • Modified so mod works in stable and golem experimental
  • Updded TimberAPI dependency from 0.2.1 to 0.3.0

timberborn-windplugin's People

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timberborn-windplugin's Issues

WindChanger doesn't create needed files.

I've installed all required files, ran the games once, exited, can't find the config files. Looked in BepInExPack_Timberborn, Documents, the game data folder. Even did a search on both of my SSDs.

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