SoilMoistureChanger is a Timberborn mod that alters the values used to determine how far land will irrigate from water.
There are three values to alter, listed below:
- MoistureDistance: How far the water will irrigate land (Default 16)
- UphillPenalty: How much going up a hill costs in irrigation reach (Default 6)
- DroughtMoistureMultiplier: Number by which MoistureDistance is multiplied during the drought. 0.5 equals half (Default 1.0)
Change the value of the variables in the config, which is probably in BepInEx\plugins\SoilMoistureChanger\configs\SoilMoisture.json
If the config is not showing, try to launch the game and start up a save, that should create it.
If there's a warning message in the log about a missing JSON property on game launch, delete the config file and restart the game to recreate it.
PRs are always welcome on the github page!
Thanks to people who contributed:
- the-tanstaafl (roklem) - Added Drought Moisture Multiplier
- Fixed a crash when starting a new game
- Added option to create Drought Moisture Multiplier
- Added option to alter UphillPenalty
- Initial release