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ue4-dtkit's Issues

执行OnDownloadProcess下载写入的时候,可能存在访问冲突

1.FCurlHttpRequest::ReceiveResponseBodyCallback(void* Ptr, size_t SizeInBlocks, size_t BlockSizeInBytes) 访问的是HttpManagerThread
2.OnDownloadProxy是MainThread,当写文件的时候,如果responseBuffer出现了expand的情况,就会导致缓冲区异常。
3.安卓平台下特别明显,如果在OnDownloadProxy中,进行数据拷贝,必崩。
UE 4.27

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