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videoto3dposeandbvh's Issues

如何安装torchsample

关于torchsample我是用您给的链接中的方法安装不上,错误如下:

pip install -e git+https://github.com/ncullen93/torchsample.git#egg=torchsample
Obtaining torchsample from git+https://github.com/ncullen93/torchsample.git#egg=torchsample
Cloning https://github.com/ncullen93/torchsample.git to d:\game\mmd\mmdmatic\src\torchsample
Running command git clone -q https://github.com/ncullen93/torchsample.git 'D:\game\MMD\mmdmatic\src\torchsample'
fatal: early EOF
fatal: the remote end hung up unexpectedly
fatal: index-pack failed
error: RPC failed; curl 56 OpenSSL SSL_read: SSL_ERROR_SYSCALL, errno 10054
ERROR: Command errored out with exit status 128: git clone -q https://github.com/ncullen93/torchsample.git 'D:\XXXXXX\src\torchsample' Check the logs for full command output.

我实在anaconad3的虚拟环境下使用这条命令的,能否告知这个torchsample手动安装的话,具体装在什么位置?谢谢了。

计算方向余弦矩阵

请问在计算方向余弦矩阵之前,你是怎么计算每个节点的x_dir,y_dir,z_dir以及定义order的。

One little BUG

In joints_detectors\Alphapose\fn.py, in line 219, stickwidth -> int(stickwidth)

bvh咨询

Hi,您好,请教下,任务只有上半身的时候,为什么下半身的bvh文件比较乱啊
image

怎麽使用openpose和hrnet模型

樓主,
想問下怎麽使用openpose和hrnet模型來預測2d關鍵點呢?? 可以更新下嗎?
openpose用不了
hrnet卻報錯:
Traceback (most recent call last):
File "videopose.py", line 332, in
inference_video('outputs/inputvideo/video.avi', 'hr_pose')
File "videopose.py", line 195, in inference_video
main(args)
File "videopose.py", line 91, in main
model_pos = model_pos.cuda()
File "/home/ihomelab/.local/lib/python3.6/site-packages/torch/nn/modules/module.py", line 307, in cuda
return self._apply(lambda t: t.cuda(device))
File "/home/ihomelab/.local/lib/python3.6/site-packages/torch/nn/modules/module.py", line 203, in _apply
module._apply(fn)
File "/home/ihomelab/.local/lib/python3.6/site-packages/torch/nn/modules/module.py", line 225, in _apply
param_applied = fn(param)
File "/home/ihomelab/.local/lib/python3.6/site-packages/torch/nn/modules/module.py", line 307, in
return self._apply(lambda t: t.cuda(device))
RuntimeError: CUDA error: device-side assert triggered

可以幫忙下嗎, 謝謝您

RuntimeError: CUDA error: out of memory

Do you know whats the problem?
$ python videopose.py
the video is 25.051 f/s
Loading YOLO model..
outputs/inputvideo/kunkun_cut_one_second.mp4 --- elapsed time: 1.0411371119844262 s
Traceback (most recent call last):
File "videopose.py", line 332, in
inference_video('outputs/inputvideo/kunkun_cut_one_second.mp4', 'alpha_pose')
File "videopose.py", line 195, in inference_video
main(args)
File "videopose.py", line 74, in main
keypoints = detector_2d(video_name)
File "/mnt/sdb1/pose_estimation/3D_pose_estimation/VideoTo3dPoseAndBvh/joints_detectors/Alphapose/gene_npz.py", line 36, in generate_kpts
final_result, video_name = handle_video(video_file)
File "/mnt/sdb1/pose_estimation/3D_pose_estimation/VideoTo3dPoseAndBvh/joints_detectors/Alphapose/gene_npz.py", line 122, in handle_video
det_loader = DetectionLoader(data_loader, batchSize=args.detbatch).start()
File "/mnt/sdb1/pose_estimation/3D_pose_estimation/VideoTo3dPoseAndBvh/joints_detectors/Alphapose/dataloader.py", line 280, in init
self.det_model.cuda()
File "/home/ihomelab/.local/lib/python3.6/site-packages/torch/nn/modules/module.py", line 307, in cuda
return self._apply(lambda t: t.cuda(device))
File "/home/ihomelab/.local/lib/python3.6/site-packages/torch/nn/modules/module.py", line 203, in _apply
module._apply(fn)
File "/home/ihomelab/.local/lib/python3.6/site-packages/torch/nn/modules/module.py", line 203, in _apply
module._apply(fn)
File "/home/ihomelab/.local/lib/python3.6/site-packages/torch/nn/modules/module.py", line 203, in _apply
module._apply(fn)
File "/home/ihomelab/.local/lib/python3.6/site-packages/torch/nn/modules/module.py", line 225, in _apply
param_applied = fn(param)
File "/home/ihomelab/.local/lib/python3.6/site-packages/torch/nn/modules/module.py", line 307, in
return self._apply(lambda t: t.cuda(device))
RuntimeError: CUDA error: out of memory

关于一个output的报错

作者您好,我尝试跑了一下您的代码,然后发现了如下报错,好像我这他没有生成处理后的文件,我想问问哪出问题了。。
image

load_camera_params: only integer scalar arrays can be converted to a scalar index

camera.py源文件如下:
import h5py
import numpy as np
from pathlib import Path

def load_camera_params(file):
cam_file = Path(file)
cam_params = {}
azimuth = {
'54138969': 70, '55011271': -70, '58860488': 110, '60457274': -100
}
with h5py.File(cam_file) as f:
subjects = [1, 5, 6, 7, 8, 9, 11]
for s in subjects:
cam_params[f'S{s}'] = {}
for _, params in f[f'subject{s}'].items():
name = params['Name']
name = ''.join([chr(c) for c in name])
val = {}
val['R'] = np.array(params['R'])
val['T'] = np.array(params['T'])
val['c'] = np.array(params['c'])
val['f'] = np.array(params['f'])
val['k'] = np.array(params['k'])
val['p'] = np.array(params['p'])
val['azimuth'] = azimuth[name]
cam_params[f'S{s}'][name] = val

return cam_params

在运行语句cam_params = load_camera_params('cameras.h5')[subject][cam_id]

在这一行以及下面很多行都报错
---> 17 name = ''.join([chr(c) for c in name])

TypeError: only integer scalar arrays can be converted to a scalar index

writing to .fbx format

Hello. Thank you for the work. Do you think its possible to write to .fbx format using the output of the SMPL model ? I have the following parameters :

pred_cam (n_frames, 3) # weak perspective camera parameters in cropped image space (s,tx,ty)
orig_cam (n_frames, 4) # weak perspective camera parameters in original image space (sx,sy,tx,ty)
verts (n_frames, 6890, 3) # SMPL mesh vertices
pose (n_frames, 72) # SMPL pose parameters
betas (n_frames, 10) # SMPL body shape parameters
joints3d (n_frames, 49, 3) # SMPL 3D joints
joints2d (n_frames, 21, 3) # 2D keypoint detections by STAF if pose tracking enabled otherwise None
bboxes (n_frames, 4) # bbox detections (cx,cy,w,h)
frame_ids (n_frames,) # frame ids in which subject with tracking id

坐标点格式

你好,请问输出的3d point坐标是归一化之后的坐标吗,为什么会有大于1的值

是否支持Trinity Speech-Gesture dataset的bvh数据转换

您好,
请教,是否支持Trinity Speech-Gesture dataset的数据转化。或者有没有方法可以转换,谢谢~

例子:

HIERARCHY
ROOT Hips
{
	OFFSET -14.64140 90.27770 -84.91600
	CHANNELS 6 Xposition Yposition Zposition Zrotation Xrotation Yrotation
	JOINT Spine
	{
		OFFSET 0.00000 13.20850 -1.60436
		CHANNELS 3 Zrotation Xrotation Yrotation
		JOINT Spine1
		{
			OFFSET 0.00000 8.61716 0.00000
			CHANNELS 3 Zrotation Xrotation Yrotation
			JOINT Spine2
			{
				OFFSET 0.00000 8.61717 0.00000
				CHANNELS 3 Zrotation Xrotation Yrotation
				JOINT Spine3
				{
					OFFSET 0.00000 8.61717 0.00000
					CHANNELS 3 Zrotation Xrotation Yrotation
					JOINT Neck
					{
						OFFSET 0.00000 11.07920 1.10792
						CHANNELS 3 Zrotation Xrotation Yrotation
						JOINT Neck1
						{
							OFFSET 0.00000 7.08032 0.00000
							CHANNELS 3 Zrotation Xrotation Yrotation
							JOINT Head
							{
								OFFSET 0.00000 7.08031 0.00000
								CHANNELS 3 Zrotation Xrotation Yrotation
								End site
								{
									OFFSET 0.00000 0.00000 0.00000
								}
							}
						}
					}
					JOINT RightShoulder
					{
						OFFSET -0.01000 7.91373 5.19711
						CHANNELS 3 Zrotation Xrotation Yrotation
						JOINT RightArm
						{
							OFFSET -18.41580 0.00000 0.00000
							CHANNELS 3 Zrotation Xrotation Yrotation
							JOINT RightForeArm
							{
								OFFSET -29.11090 0.00000 0.00000
								CHANNELS 3 Zrotation Xrotation Yrotation
								JOINT RightHand
								{
									OFFSET -24.65040 0.00000 0.00000
									CHANNELS 3 Zrotation Xrotation Yrotation
									JOINT RightHandThumb1
									{
										OFFSET -5.35114 -0.85590 3.97906
										CHANNELS 3 Zrotation Xrotation Yrotation
										JOINT RightHandThumb2
										{
											OFFSET -4.52789 0.00000 0.00000
											CHANNELS 3 Zrotation Xrotation Yrotation
											JOINT RightHandThumb3
											{
												OFFSET -2.46976 0.00000 0.00000
												CHANNELS 3 Zrotation Xrotation Yrotation
												End site
												{
													OFFSET 0.00000 0.00000 0.00000
												}
											}
										}
									}
									JOINT RightHandIndex1
									{
										OFFSET -14.26970 0.00000 2.88139
										CHANNELS 3 Zrotation Xrotation Yrotation
										JOINT RightHandIndex2
										{
											OFFSET -5.48836 0.00000 0.00000
											CHANNELS 3 Zrotation Xrotation Yrotation
											JOINT RightHandIndex3
											{
												OFFSET -3.01859 0.00000 0.00000
												CHANNELS 3 Zrotation Xrotation Yrotation
												End site
												{
													OFFSET 0.00000 0.00000 0.00000
												}
											}
										}
									}
									JOINT RightHandMiddle1
									{
										OFFSET -14.26970 0.00000 -0.09147
										CHANNELS 3 Zrotation Xrotation Yrotation
										JOINT RightHandMiddle2
										{
											OFFSET -6.17441 0.00000 0.00000
											CHANNELS 3 Zrotation Xrotation Yrotation
											JOINT RightHandMiddle3
											{
												OFFSET -3.56743 0.00000 0.00000
												CHANNELS 3 Zrotation Xrotation Yrotation
												End site
												{
													OFFSET 0.00000 0.00000 0.00000
												}
											}
										}
									}
									JOINT RightHandRing1
									{
										OFFSET -12.69180 0.00000 -3.06433
										CHANNELS 3 Zrotation Xrotation Yrotation
										JOINT RightHandRing2
										{
											OFFSET -5.62556 0.00000 0.00000
											CHANNELS 3 Zrotation Xrotation Yrotation
											JOINT RightHandRing3
											{
												OFFSET -3.56744 0.00000 0.00000
												CHANNELS 3 Zrotation Xrotation Yrotation
												End site
												{
													OFFSET 0.00000 0.00000 0.00000
												}
											}
										}
									}
									JOINT RightHandPinky1
									{
										OFFSET -11.11390 0.00000 -6.03719
										CHANNELS 3 Zrotation Xrotation Yrotation
										JOINT RightHandPinky2
										{
											OFFSET -4.52789 0.00000 0.00000
											CHANNELS 3 Zrotation Xrotation Yrotation
											JOINT RightHandPinky3
											{
												OFFSET -2.46976 0.00000 0.00000
												CHANNELS 3 Zrotation Xrotation Yrotation
												End site
												{
													OFFSET 0.00000 0.00000 0.00000
												}
											}
										}
									}
								}
							}
						}
					}
					JOINT LeftShoulder
					{
						OFFSET 0.01000 7.91373 5.19711
						CHANNELS 3 Zrotation Xrotation Yrotation
						JOINT LeftArm
						{
							OFFSET 18.41580 0.00000 0.00000
							CHANNELS 3 Zrotation Xrotation Yrotation
							JOINT LeftForeArm
							{
								OFFSET 29.11090 0.00000 0.00000
								CHANNELS 3 Zrotation Xrotation Yrotation
								JOINT LeftHand
								{
									OFFSET 24.65040 0.00000 0.00000
									CHANNELS 3 Zrotation Xrotation Yrotation
									JOINT LeftHandThumb1
									{
										OFFSET 5.35114 -0.85590 3.97906
										CHANNELS 3 Zrotation Xrotation Yrotation
										JOINT LeftHandThumb2
										{
											OFFSET 4.52789 0.00000 0.00000
											CHANNELS 3 Zrotation Xrotation Yrotation
											JOINT LeftHandThumb3
											{
												OFFSET 2.46977 0.00000 0.00000
												CHANNELS 3 Zrotation Xrotation Yrotation
												End site
												{
													OFFSET 0.00000 0.00000 0.00000
												}
											}
										}
									}
									JOINT LeftHandIndex1
									{
										OFFSET 14.26970 0.00000 2.88139
										CHANNELS 3 Zrotation Xrotation Yrotation
										JOINT LeftHandIndex2
										{
											OFFSET 5.48836 0.00000 0.00000
											CHANNELS 3 Zrotation Xrotation Yrotation
											JOINT LeftHandIndex3
											{
												OFFSET 3.01859 0.00000 0.00000
												CHANNELS 3 Zrotation Xrotation Yrotation
												End site
												{
													OFFSET 0.00000 0.00000 0.00000
												}
											}
										}
									}
									JOINT LeftHandMiddle1
									{
										OFFSET 14.26970 0.00000 -0.09147
										CHANNELS 3 Zrotation Xrotation Yrotation
										JOINT LeftHandMiddle2
										{
											OFFSET 6.17440 0.00000 0.00000
											CHANNELS 3 Zrotation Xrotation Yrotation
											JOINT LeftHandMiddle3
											{
												OFFSET 3.56744 0.00000 0.00000
												CHANNELS 3 Zrotation Xrotation Yrotation
												End site
												{
													OFFSET 0.00000 0.00000 0.00000
												}
											}
										}
									}
									JOINT LeftHandRing1
									{
										OFFSET 12.69180 0.00000 -3.06433
										CHANNELS 3 Zrotation Xrotation Yrotation
										JOINT LeftHandRing2
										{
											OFFSET 5.62556 0.00000 0.00000
											CHANNELS 3 Zrotation Xrotation Yrotation
											JOINT LeftHandRing3
											{
												OFFSET 3.56744 0.00000 0.00000
												CHANNELS 3 Zrotation Xrotation Yrotation
												End site
												{
													OFFSET 0.00000 0.00000 0.00000
												}
											}
										}
									}
									JOINT LeftHandPinky1
									{
										OFFSET 11.11390 0.00000 -6.03719
										CHANNELS 3 Zrotation Xrotation Yrotation
										JOINT LeftHandPinky2
										{
											OFFSET 4.52789 0.00000 0.00000
											CHANNELS 3 Zrotation Xrotation Yrotation
											JOINT LeftHandPinky3
											{
												OFFSET 2.46976 0.00000 0.00000
												CHANNELS 3 Zrotation Xrotation Yrotation
												End site
												{
													OFFSET 0.00000 0.00000 0.00000
												}
											}
										}
									}
								}
							}
						}
					}
					JOINT pCube4
					{
						OFFSET 0.00000 10.91090 1.10792
						CHANNELS 3 Zrotation Xrotation Yrotation
						End site
						{
							OFFSET 0.00000 0.00000 0.00000
						}
					}
				}
			}
		}
	}
	JOINT RightUpLeg
	{
		OFFSET -9.98441 0.00000 0.00000
		CHANNELS 3 Zrotation Xrotation Yrotation
		JOINT RightLeg
		{
			OFFSET 0.00000 -42.11790 0.00000
			CHANNELS 3 Zrotation Xrotation Yrotation
			JOINT RightFoot
			{
				OFFSET 0.00000 -45.00020 -0.00001
				CHANNELS 3 Zrotation Xrotation Yrotation
				JOINT RightForeFoot
				{
					OFFSET 0.00000 -3.74820 0.00000
					CHANNELS 3 Zrotation Xrotation Yrotation
					JOINT RightToeBase
					{
						OFFSET 0.00000 0.06325 14.43120
						CHANNELS 3 Zrotation Xrotation Yrotation
						End site
						{
							OFFSET 0.00000 0.00000 0.00000
						}
					}
				}
			}
		}
	}
	JOINT LeftUpLeg
	{
		OFFSET 9.98441 0.00000 0.00000
		CHANNELS 3 Zrotation Xrotation Yrotation
		JOINT LeftLeg
		{
			OFFSET 0.00000 -42.11800 0.00000
			CHANNELS 3 Zrotation Xrotation Yrotation
			JOINT LeftFoot
			{
				OFFSET 0.00000 -45.00070 0.00000
				CHANNELS 3 Zrotation Xrotation Yrotation
				JOINT LeftForeFoot
				{
					OFFSET 0.00000 -3.74824 0.00000
					CHANNELS 3 Zrotation Xrotation Yrotation
					JOINT LeftToeBase
					{
						OFFSET 0.00000 0.06325 14.43110
						CHANNELS 3 Zrotation Xrotation Yrotation
						End site
						{
							OFFSET 0.00000 0.00000 0.00000
						}
					}
				}
			}
		}
	}
}
MOTION
Frames:1
Frame Time: 0.050000
0.0 0.0 0.0 -0.0 0.0 -0.0 -1.0438600060281022 2.3587152053059897 -1.2019897431581434 -1.001710861815905 3.9499432452818337 0.4159642251569221 -1.0308159394841072 -1.0254198939760328 -0.3421914256452675 0.020989867445547768 0.19973630310387566 -0.618310852232598 -0.3197276373360509 12.097122524927356 0.18173158781933554 0.016670012435241553 -0.5045475503531174 -0.9459365635586078 0.14449033402431094 -15.811948793899363 -0.05198356166208762 -4.803187267192833 1.425229544967309 -14.953113151318428 67.19286454829422 10.776513302970162 13.750833647655174 22.399628423650412 0.5910102517395841 78.32902930570262 16.32197871348333 0.28157159400535886 -5.0503092453904825 4.52871 -0.12703 -1.59312 -4.64595e-06 9.01534e-06 -56.2342 8.23465e-06 -9.55045e-07 -56.2342 -38.7697 2.616e-06 -3.03728e-06 1.51694e-05 2.54582e-06 3.19778e-06 -3.36779e-06 6.40269e-06 -1.74067e-06 -36.6938 -3.44578e-06 4.82161e-06 1.03628e-05 2.25643e-06 -1.00237e-06 -1.59028e-15 3.18055e-15 1.90833e-14 -19.7583 1.99729e-06 9.82298e-07 1.19088e-05 -1.70535e-06 -1.47446e-06 -7.95139e-16 3.57812e-15 3.18055e-15 24.0542 -1.29415e-06 -2.03572e-07 28.8651 4.69993e-06 -2.49464e-06 28.8651 4.67541e-06 2.50252e-06 5.506066226025543 1.3766285140780876 13.34645761940873 -67.05098683202189 19.972927943281537 -15.991218926177313 -26.63707388373633 -1.732274591107232 -76.56005279831253 -12.684982116077768 0.25795658013984124 0.5589712097729244 -0.474211 0.0677175 -8.12381 -7.57701e-06 -7.52602e-07 44.5675 -2.34874e-06 -9.76287e-07 44.5675 12.4601 -8.06117e-07 4.96022e-06 -1.98259e-05 -5.83324e-07 -1.40447e-07 -3.18055e-15 1.59028e-15 -9.54166e-15 11.1059 -5.13129e-07 -3.38467e-06 3.12111e-07 1.50825e-07 1.16352e-06 5.56875e-08 -1.53149e-07 -1.37717e-07 4.77241 1.48801e-06 -1.13665e-06 -2.79682e-07 7.26536e-07 7.29834e-07 -1.95777e-07 5.08575e-07 5.10883e-07 -5.60077 7.82297e-07 -2.03231e-07 -6.72092 -3.47366e-06 4.68464e-06 -6.72092 -1.30631e-08 -7.87263e-07 -1.19271e-15 1.09925e-15 -3.18055e-15 8.04465 3.49397 -19.2195 -2.21424e-05 10.395 0.0142586 -5.62103 -15.6599 3.19225 3.97569e-16 7.95139e-16 -1.59028e-15 1.81331e-08 4.69756 -4.30096e-07 12.4594 -8.23857 6.88324 1.34357e-05 46.3794 0.00174233 -4.32522 -14.7485 -3.83531 3.18055e-15 -3.18055e-15 9.54166e-15 1.35867e-07 -10.745 -2.59575e-06


Coco骨架转bvh

你好,我现有有coco骨架(18个关键点)的npy数据。但是看到在bvh_skeleton里面,cmu_skeleton和human3.6_skeleton两种骨架是有代码写好直接可以转成bvh文件的,但是coco却没有。请问我应该怎么样仿写呢?

可视化

后面这个有坐标的可视化是怎么完成的,我跑的时候不会出现这种图像

帧率设置

您好,请问输出的帧率是30fps,这个怎么替换成其他帧率啊?

关于原理的一些问题

看了转换的代码,还是有一些问题,pose3d 是否能真正的转换成bvh?我感觉靠3d坐标,只能得到旋转角度,但比如手臂的自旋是如何计算的呢?比如一个T-pose,变成掌心向上,手臂的自旋角度计算是如何进行的,如果和3d模型绑定,会不会很奇怪啊?

ValueError: setting an array element with a sequence.

outputs/inputvideo/video.avi --- elapsed time: 7.605630503036082 s
Traceback (most recent call last):
File "videopose.py", line 332, in
inference_video('outputs/inputvideo/video.avi', 'alpha_pose')
File "videopose.py", line 195, in inference_video
main(args)
File "videopose.py", line 74, in main
keypoints = detector_2d(video_name)
File "/mnt/sdb1/pose_estimation/3D_pose_estimation/VideoTo3dPoseAndBvh/joints_detectors/Alphapose/gene_npz.py", line 63, in generate_kpts
kpts = np.array(kpts).astype(np.float32)
ValueError: setting an array element with a sequence.

Can u help?

/joints_detectors/Alphapose/gene_npz.py中疑似死循环

在调试过程中发现长时间无反应,甚至等待了一个小时之久,于是打断点进行debug。
最后发现程序在/joints_detectors/Alphapose/gene_npz.py中第190行的while循环体中一直循环,疑似进入死循环。具体部分代码如下:

while writer.running()
    pass
writer.stop()
final_result = writer.results()

while中只有一句pass,而pass语句不执行任何操作,那么循环体应怎样跳出呢?为何要将writer.stop()放于循环体后呢?
尝试着进行了修改,但跳过循环后的输出bvh信息只有视频的第一帧。

在下学识浅薄,对多线程编程理解不深,如果方便的话请您留下邮箱方便交流。

Error Alpha

Hello !
I did a clean install twice but I still have this concern.

image

关于程序执行的问题

作者您好,我想请教一下,如果我想在GPU上运行程序而不是CPU上,请问有什么代码可以实现呀

导出bvh骨骼数据

导出成bvh后我放入Blender后,发现骨骼整体向前倾的,请教一下可能导致的原因
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