Git Product home page Git Product logo

Comments (2)

BohdanLvov avatar BohdanLvov commented on June 23, 2024 1

There is another setting (Internally) for define the isoline scaling, this is what it looks like when set to 0.9, in beta 2, this value is set to 1.8, I guess in next release I should change it back to 0.9

Or maybe at some point it would be reasonable to make a slider for it, so the user could play with it and achieve whatever result they want.

Maybe I should let user type the target triangle count directly?

It would be awesome!

But it's not going to finish in resonable time if the target count set to too high.

Sure, It's kinda expected when values are put too high. But if the user wants it and there's enough memory and processing power available - why not? Also the other solutions for remeshing is not bothering to even warn user if there's no resources or it will take a while to proceed and will use everything, so it's kinda up to the user to decide upon.

from autoremesher.

huxingyi avatar huxingyi commented on June 23, 2024

body

There is another setting (Internally) for define the isoline scaling, this is what it looks like when set to 0.9, in beta 2, this value is set to 1.8, I guess in next release I should change it back to 0.9

There is no highest value, currently, the density setting is calculated as target triangle count between 12000 to 300000 (estimated). This value is for uniform remeshing before quad remeshing.

As you can see from the debug log (Help / debug), set density to 1.0, this model took 134 seconds to finish on my machine. Maybe I should let user type the target triangle count directly? But it's not going to finish in resonable time if the target count set to too high.

— DEBUG: m_originalVertices.size(): 1945508 - src\mainwindow.cpp:284
— DEBUG: m_originalTriangles.size(): 3890790 - src\mainwindow.cpp:285
— DEBUG: Generate render mesh... - src\mainwindow.cpp:505
— DEBUG: Area: 292.087  voxelSize: 0.0474182 - src\AutoRemesher\autoremesher.cpp:76
— DEBUG: Preprocessing... - src\AutoRemesher\autoremesher.cpp:96
— DEBUG: Vdb remeshing on voxel size: 0.0474182 - src\AutoRemesher\autoremesher.cpp:104
— DEBUG: Render mesh ready - src\mainwindow.cpp:524
— DEBUG: Vdb remeshed to vertex count: 180654 triangle count: 361308 on voxel size: 0.0474182 - src\AutoRemesher\autoremesher.cpp:115
— DEBUG: Uniformly remeshing... - src\AutoRemesher\autoremesher.cpp:121
— DEBUG: Uniformly remesh done, vertex count: 198169  triangle count: 396338 - src\AutoRemesher\autoremesher.cpp:137
— DEBUG: Split to islands: 1 - src\AutoRemesher\autoremesher.cpp:158
— DEBUG: Island[ 0 ]: parameterizing... - src\AutoRemesher\autoremesher.cpp:232
— DEBUG: Island[ 0 ]: quad extracing... - src\AutoRemesher\autoremesher.cpp:247
— DEBUG: Island[ 0 ]: remesh done, vertices: 197873  quads: 197916 - src\AutoRemesher\autoremesher.cpp:258
— DEBUG: Remesh done - src\AutoRemesher\autoremesher.cpp:296
— DEBUG: Remesh debug result saved - src\AutoRemesher\autoremesher.cpp:317
— DEBUG: Quad mesh generation took 133570 milliseconds - src\quadmeshgenerator.cpp:34

from autoremesher.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.