Comments (5)
How much polycount are you working with?
I found the application freezes and then crashes when the model have more than 6 million polygons.
If you lower the polycount just under a 6 mil, then the application will load it correctly and run the process.
Hope this helps.
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Unfortunately I keep getting crashes even with 3k polygons.
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Same issue here. Importing a 15K polygon model and it keep crashing seconds after load
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I was able to get it working after fixing the model on selfcad.com
This model had missing faces
and it was non-manifold. I used the fill polygon option to close all holes and then used MagicFix to fix the object and now it's working.
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I personally had the crashing go away after using the 1.0.0-beta.2 release instead of the beta.3
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Related Issues (20)
- Blender Addon HOT 8
- Treat each material id as a separate island
- Crash when loading in model HOT 7
- Crash on Beta release HOT 2
- Closely located separeted faces are merged together in final mesh.
- Application crashes when the loading obj file has more than 6 million polygons HOT 1
- SegFault HOT 1
- Does not open mesh HOT 3
- addon didn't show up HOT 1
- Headless?
- Crash after Import/Load HOT 1
- Is this repository an implementation of some article?
- Program crashes no matter what
- Crash with the particular geometry. HOT 2
- Crashes on Release 1.0.0-beta.1 HOT 4
- Beta 2 tearing the mesh on the low density setting HOT 2
- Beta 3 crash during retopology HOT 1
- CLI HOT 1
- Crash HOT 3
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