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d3d11-worldtoscreen-finder's Introduction

D3D11-Worldtoscreen-Finder

for UT4 Engine games and for few other games. Some other games may need different worldtoscreen function to work.

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What is worldtoscreen? W2S will give you screen coordinates, it can be used for esp and aimbot.

How to use:

  1. Find models in your game, use the logger for that (press CTRL+ALT+L to toggle & use keys -O & P+).

  2. Press I to log highlighted models to log.txt.

  3. Open log.txt, edit universal.cpp and add your model rec. Example: if (Stride == 24 && Descr.Format == 71 && pscdesc.ByteWidth == 4096 && indesc.ByteWidth > ?)

  4. Use the same model rec for worldtoscreen. (and/or filter out heads for better performance)

  5. Bruteforce pWorldViewCBnum, pProjCBnum & matProjnum, press CTRL+ALT+L and use the displayed keys. If you have found the right values the word "Enemy" will be displayed on models position.

  6. Edit main.h and Replace pWorldViewCBnum, pProjCBnum & matProjnum with the working values.

  7. Compile with visual studio (creates .dll)

  8. Inject .dll into d3d11 game

The ingame menu key is INSERT, use arrows to navigate.

Credits: Wu ZhiQiang, dracorx, evolution536, Yazzn

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