Game and rendering engine featuring both forward and deferred PBR (physically-based rendering) pipelines with optional indirect illumination using Voxel Cone Tracing.
- Code Guidelines
- Code of Conduct
- Contributing Guidelines
- Documentation
- FAQ
- Features
- File Formats
- Iterations
- License
- References
- Standard Scripts
- Platform: Windows 10 32 Bit and 64 Bit (Windows API + Direct3D 11)
- Engine Programming Language: ISO C++ Latest Draft Standard (> C++17)
- Scripting Language: ISO C++ Latest Draft Standard (> C++17)
- Shading Language: HLSL (Shader Model 5.0)
- Dependencies:
- d3d11.lib
- dxgi.lib
- dxguid.lib
- (d3dcompiler.lib)
- Compiler: MSVC++ 15.9.9
- IDE: Visual Studio 2017
Copyright ยฉ 2016-2019 Matthias Moulin. All Rights Reserved.