hunterwolfat / artistquest Goto Github PK
View Code? Open in Web Editor NEWA XNA Adventure Game, made by a single person (me), about wanting to make games and not being quite able to do so alone.
A XNA Adventure Game, made by a single person (me), about wanting to make games and not being quite able to do so alone.
Most importantly, the FADE-commands do not work, either. Perhaps we need this so called "premultiplied" alpha rendering?
If you select a MSG command in a script and click 'edit', it should copy the text of the command into the text field.
There should also be a 'Change' Button that deletes the markes MSG Command and replaces it with a new one with the now modified text.
The verbmenu right now can only show three verbs and doesn't scroll. I guess it's fine for ArtistQuest and we don't need more then three, but it has an easy fix and might be worth looking into.
Cool would be a circlular one thats easy to manage with a mouse (click and hold) and a controller (mass effect style).
Again, I know, I know.
Sometimes, when IFs and ELSEs set the commandcounter to a specific line, the line it set on gets executed and sometimes the line before it. It's weird! Look into that! Please!
Might it be because I changed the directory to the GitHub one?
Changes of scripts and object position was not saved when tested. Investigate!
What the heck I thought I was so close with this engine why is this happnening nooooo
The CPU consumption goes from nice 0.2% to 14% and the game runs slower. What is it doing? Can we prevent it from doing that?
The Save Menu lets you select a extra slot when there are more then 5 save games, which it SHOULDN'T!
To have a animation automatically play when a text comes rolling in inside a MSG-Box would be awesome.
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