Comments (11)
I started, but that's hell of a work... This will come later...
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(Ok, an experimental and uncompleted version will come in 1.4)
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it will be separate won't it
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@stardast132 Hum, what do you mean
I intended to have a setting with 2 options:
- "Dark Theme" (as it is now)
- and "Light Theme"
For now, it's available under the "Theme Light" setting, but it's highly experimental and not really working.
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Is it going to be in a separate thing in the marketplace like the electric nodes?
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@stardast132 Hum, I don't think so, it will only be an update of Darker Nodes
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@stardast132 Hum, I don't think so, it will only be an update of Darker Nodes
🤔 . So people won't have to buy both.
Thanks! is good to know
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This is becoming almost usable
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Weird to see blueprints that way
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Ok, so, for it to work, I need to hotpatch functions like this (in SSceneOutliner.cpp, line 3838) that hardcode some colors
FSlateColor SSceneOutliner::GetFilterStatusTextColor() const
(also STextBlock::SetColorAndOpacity
)
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It should work a bit better on UE5
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Related Issues (20)
- Modules missing | Linux Editor HOT 14
- UE Appearance Colors don't seem to work HOT 6
- Issue with shaders compilation for Buttons / Some Editor Buttons are invisible (max/min/Close...) HOT 4
- Bought the Plugin some months ago, now I have to buy it again!?!?!?! HOT 2
- Plugin tries to compile/package with game HOT 3
- Certain UI Elements Fail to Render (or Look Off?) HOT 2
- Behaviour tree node highlight slight misalign HOT 1
- Request: Option to hide Marketplace Icon HOT 7
- Darker Nodes not compiling on Mac HOT 2
- Extended Nodes setting leaves space right of the node header HOT 2
- Comment texts are dark HOT 1
- UMG Designer grid looks pretty bad with high luminosity theme
- UE4.27 change the icons in the top bar, but the UE5 doesn't, somthing I ignored it ? HOT 2
- DarkerNodes compliling errors on Android ASTC HOT 2
- [BUG] Compiling error HOT 1
- Disable color Darker Nodes color changes
- Color update broken in 5.1 HOT 1
- Disable comment color update HOT 1
- Default font doesn't support <RichTextBlock.Bold>
- Update default var nodes color so that it is distinct from comments
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