Comments (14)
It works now!
Finally, my god. Why does it have to be so complicated.
from darkernodes.
Hey! Well, you need to compile the plugins. To do this, there are 3 steps:
- You'll just have to put them into the
Plugins
folder of one of your projects (create it if it does not exist). - Then, make sure that your project is C++ based (if it's BP based, just create a random class in your project, then delete it).
- Once done, you'll just have to open your project and it should compile it automatically.
from darkernodes.
Here is a little tutorial: https://github.com/hugoattal/ElectronicNodes/wiki/How-to-install-Electronic-Nodes-on-previous-version-of-the-engine%3F-On-custom-build%3F
from darkernodes.
I'll try that out
from darkernodes.
It does not want to compile. Seems like somehow the Engine modules are out of date (?)
from darkernodes.
Hum, you need to close the engine, and they should compile during the startup phase.
You can also delete the folders "Binaries" and "Intermediate" inside the plugins folders.
If this does not work, I suggest you try building them from an IDE...
If nothing work, would be available for a quick screen sharing on discord?
from darkernodes.
Hey,
I did delete the "Binaries" and "Intermediate" folders inside both of the plugins.
Since there was no log dialouge, I simply started the Editor in a terminal to get more info as to why it does not want to compile. Seems like Unreal has problems to compile the plugin because it would modify core engine modules and plugins.
Gist: https://gist.github.com/Proton64/8312a6b0cd87ab0eed7d994cd47c231f
from darkernodes.
Hum, seems like the Building would modify the following engine files
is a common building issue on Linux...
I found these:
https://forums.unrealengine.com/t/solved-upgrade-c-project-from-ue-4-24-to-4-25-under-linux/144950/2
Says to add DefaultBuildSettings = BuildSettingsVersion.V2;
to both .Target.cs
of your project
(this should work with the startup build)
https://community.gamedev.tv/t/unable-to-run-bull-and-cow-game-on-linux-ubuntu/155138/3
Kind of a step by step solution
(this imply a build with VSCode)
Tell me if you need any help with these.
from darkernodes.
Hey,
I already found the first suggestion, these lines were already in the [...].Target.cs file in my project.
I just did the second suggestion and compiled a Development Build.
Trying to launch the project still results in the recompilation dialogue and the same error message.
from darkernodes.
I just did the second suggestion and compiled a Development Build.
Trying to launch the project still results in the recompilation dialogue and the same error message.
Wait, so it compiled successfully (including the plugins), but fail to launch? Seems a bit weird to me
Could you check that after deleting the "Binaries" and "Intermediate" folders, and building it, they're back?
from darkernodes.
Only the Intermediate folders are back. The second suggestion compiled the project as a development build, it seems like it did not compile the plugins.
from darkernodes.
Arg, seems like it's not the solution then... I just came accross this video: https://youtu.be/WtfLfYY_k2Y?t=346
Here are the written down instructions if you prefer
- Go into your engine folder, then Engine/Build/BatchFiles
- Open a terminal here
- Type
./RunUAT.sh BuildPlugin -Plugin="{your-path-to-the-.uplugin-file}" -Package="{path-to-the-build-folder-you-want}"
And this should (hopefully) create the Binaries folder for you!
from darkernodes.
Niiiice
from darkernodes.
Aye, that's on Epig being so clever to make this complicated, not you.
from darkernodes.
Related Issues (20)
- Crash on weird conditions HOT 3
- UE Appearance Colors don't seem to work HOT 6
- Issue with shaders compilation for Buttons / Some Editor Buttons are invisible (max/min/Close...) HOT 4
- Bought the Plugin some months ago, now I have to buy it again!?!?!?! HOT 2
- Plugin tries to compile/package with game HOT 3
- Certain UI Elements Fail to Render (or Look Off?) HOT 2
- Behaviour tree node highlight slight misalign HOT 1
- Request: Option to hide Marketplace Icon HOT 7
- Darker Nodes not compiling on Mac HOT 2
- Extended Nodes setting leaves space right of the node header HOT 2
- Comment texts are dark HOT 1
- UMG Designer grid looks pretty bad with high luminosity theme
- UE4.27 change the icons in the top bar, but the UE5 doesn't, somthing I ignored it ? HOT 2
- DarkerNodes compliling errors on Android ASTC HOT 2
- [BUG] Compiling error HOT 1
- Disable color Darker Nodes color changes
- Color update broken in 5.1 HOT 1
- Disable comment color update HOT 1
- Default font doesn't support <RichTextBlock.Bold>
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from darkernodes.