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Dodoi Engine

Components

Audio       : Holds data for audio files to be played.
Animation   : Holds data for animated sprites.
Box         : Holds data for drawing boxes on the screen.
BoxCollider : Holds data for collision detection. 
Button      : Holds data for button functionality.
CameraFollow: Holds data for camera movement.
Circle      : Holds data for drawing circles on the screen. 
Controller  : Holds data for joystick controller input.
Health      : Holds data for entity health.
Line        : Holds data for drawing lines on the screen.
Projectile  : Holds data for projectiles.
Radar       : Holds data for radius-based collision detection.
RigidBody   : Holds data for entity velocity.
Sprite      : Holds data for drawing sprites on the screen.
TextLabel   : Holds data for drawing text on the screen.
Transform   : Holds data for entity position.
Waypoint    : Holds data for waypoint navigation.

Systems

AnimationSystem          : Updates animations based on time and state.
CameraMovementSystem     : Moves the camera based on the followed entity's position.
CollisionSystem          : Checks for collisions between entities.
ControllerSystem         : Handles joystick controller input.
DamageSystem             : Updates entity health based on damage taken.
GuiUpdateSystem          : Updates the GUI based on game state.
MouseSystem              : Handles mouse input.
MovementSystem           : Updates entity positions based on their velocity.
PrimitiveRenderSystem    : Draws primitive shapes like boxes and circles.
ProjectilesEmitterSystem : Emits projectiles based on game state.
ProjectileLifecycleSystem: Handles the lifecycle of projectiles.	
RadarSystem              : Checks for entities within a certain radius.
RenderColliderSystem     : Draws colliders for debugging purposes.
RenderSystem             : Draws entities on the screen.
RenderTextSystem         : Draws text on the screen.
WaypointNavigationSystem : Moves entities along waypoints.

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