farkle's People
farkle's Issues
Refactor GameEngine
Code smells:
- Players shouldn't have to dig to get the relevant turn info.
- GameEngine should represent the game state better.
- Rules should be centralized and available to the client.
Add dependencies/dependency management to the repo.
Jars in dirs? SBT? Gradle?
Should play nice with IntelliJ/Eclipse.
Add sample project files to the repo
Include a means of generating a .idea/.imls for quick setup (batch file, shell script), or just check them in in-place, and then add to git-ignore, if that's possible.
Multithread the driver
Add slf4j/logback
Depends on #5.
Improve driver feedback
Driver should:
- Tell me when it starts instead of waiting for periodic updates.
- Tell me when it finishes and how long everything took.
- How many ties there were (especially for 2 players).
- How much better one player is than another.
As a new competitor I would like some documation so that I can get started on building a Farkle bot.
Verification
- Document (on the Wiki or in the Readme.md) how to execute the Farkle framework with custom bots.
- Document (on the Wiki or in the Readme.md) what classes competitor's should extend/implement to build a Farkle bot.
- Document (on the Wiki or in the Readme.md) how Farkle bots should be submitted.
Implement new Farkle rule: Must hit 10,000 points exactly
- To win, player must hit 10,000 points exactly. Rolls exceeding it aren't counted.
Write a tool to enumerate each possible scenario and analyze a player's decisions
Should be able to compare 2 players to see where there are differences, if any.
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