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gpupad's Issues

GPUpad can't loading big images.

I have an issues when trying to load as texture big images.
Something 4K size loading correctly, Images (JPG, PNG, TIFF) that have size about 8K do not loading at all.
For example 5304x7952px image from Sony A7RIII camera, I tried to load it as Jpg, as png, as a tiff, no luck.
GPUpad even not read image size correctly.
Smaller images... 24MPx or lower can be loaded without issues.

README feedback

Using MacOS Ventura (13.1) with Homebrew, I had the following minor build issues:

Although the README says "... Qt5 (or Qt6) are required", I got the error:

/gpupad/src/VideoPlayer.h:6:10: fatal error: 'QAbstractVideoSurface' file not found

Per the Qt6 docs:

QAbstractVideoSurface has been replaced by the QVideoSink class

I was able to fix this by installing Qt5 with brew install qt@5.

Further, it says "you might have to pass the path to your Qt installation", but the command there lists the wrong step, running the makefiles rather than creating them, and should be:

cmake -B _build -DCMAKE_PREFIX_PATH=C:\Qt\5.15\msvc2019_64

or, in my case:

cmake -B _build -DCMAKE_PREFIX_PATH=/usr/local/opt/qt5

And this also required clearing the build cache (e.g., deleting _build)

You might also mention that glslangValidator needs to be installed (brew install glslang) before the configure step for it to be found.

save/export render?

Sorry for the question, but documentation is pretty limited.

How is it possible to save/export rendered image[s] to a file?

Thank you.

16bit texture save to disk is not working (Windows)

Hi, sorry for another issue report.

I found that saving 16bit RGB/RGBA textures giving unexpected results:

  • PNG is always saving as 8bit, at least PNG exporter saving correct 8bit images that can be open later.
  • TIFF save 16bit RGB/RGBA probably as 8bit but have incorrect pixel data that remain 16bit. As result decoders read such tiff files corrupted.
  • OpenEXR save just don't work.

Best regards,
Vlad

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