Dynamically manage the player radius for Onesync RedM
(config on server.lua)
- local maxCulling = 350.0 -- Normal radius
- local minCulling = 100.0 -- Minimum Radius
- local stepCulling = 80.0 -- When there are people, the radius is 80
Change line '29' to define the number of players in the area where the script acts -> "if nbPlayerAround >= 28 then"
- Download files
- Copy and paste vorp_bossmanager folder to resources/
- Add ensure vorp_radius to your server.cfg file