honeybunch / brickware-engine Goto Github PK
View Code? Open in Web Editor NEWA Simple 3D engine in OpenGL, DirectX and C++
Home Page: http://arsentuf.me
License: GNU General Public License v2.0
A Simple 3D engine in OpenGL, DirectX and C++
Home Page: http://arsentuf.me
License: GNU General Public License v2.0
If you try to load an OBJ that doesn't exist it's going to crash. Not because it can't find it, but because the resulting data is garbage. Gotta handle if a shape has no triangles.
The ability to draw points, lines, quads etc would be super handy. It would also make debugging collision detection and spacial partitioning a lot easier.
There needs to be a Github IO page or something along those lines to detail the APIs in the project.
Doc comments are being added slowly but they need to be rendered with cldoc and made public.
For the sake of targeting multiple platforms and having an accessible build system there needs to be a CMake project instead of just a VS project
This shader program will compile and link the pixel shader with the PrimitiveVertexShader just fine but linking with the VertexShader fails miserably. GLSL is loaded properly and compiles but crashes the linker.
Running on Arch with latest Catalyst on XOrg 1.16, AMD 7970M, GLSL version 4.4, file defined versions tested: 130, 330, 430
Textures need to not be handled with SOIL since DirectX support is a thing now.
A BMP loader would probably be easiest but PNG seems reasonable too since texture compression is a good idea
It would be helpful to keep track of FPS and Delta Time
The repo needs to be trimmed to reduce clone time. At over 1GB it takes a significant amount of time.
It would be cool to load MTL materials as well as OBJs
{
0
hello
100
10.5
0
1025
world
[1,2,3,10,20,]
{
index:0
},
{
index:1
},
}
*** Error in `./BrickwareTest': free(): invalid next size (fast): 0x0000000001fe79b0 ***
Aborted (core dumped)
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