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View Code? Open in Web Editor NEWShuffle: An educational programming language for card games. SE2015 Fourth Year Design Project.
Shuffle: An educational programming language for card games. SE2015 Fourth Year Design Project.
cardPile.topCard needs to return a reference to a card.
In the future we could look into .bottomCard, .randomCard etc
the textgen is just ".shuffle" but its card collection isn't automatically prepended. A program using the shuffle command won't compile.
for use with CrazyEights
Print statements inside the generator so that games have output when they run.
Sample output for the sample program:
A new game begins with 4 players.
Deals cards.
Player 1 Turn: Player 1 plays K:
Player 2 Turn: Player 2 plays Q:
<...>
Player 1 Turn: Player 1 plays 6:
Player 1 wins!
For use with CardSet etc-- like "deal the rest of cardset into the middle facedown deck" for crazy eights.
Currently the workaround is "Move 19" where the number is hardcoded to be 52 - (4*8 + 1) = 19. So this isn't marked in the CrazyEights milestone, because there is a workaround, but it is pretty mandatory in the long term
isLegal: when a player tries to make a turn, have another separately user-defined function to check whether or not the player turn is legal
allow users to define their own functions for convenience. Related to Blocks and what blocks are allowed in the main.
we need to be able to reference cards without creating them. Sujen says we can use the variableReference class to create a cardReference concept
Right now we do not support Joker at ALL. It's relevant because Joker doesn't have a suit (though it could theoretically have a colour, eg. red vs black jokers)
setupBoard
winCondition
playerTurn (look at robot kaja "script")
maybe as simple as the == operator (but in java?) that allows for direct comparison of cards
CHILD ISSUES: if necessary, add constructs to compare suit and rank
This will be useful for control flow logic
it owns a hand and has an integer ID
For:
Card
CardSet
Pile
Hand
Number
Variable
Boolean cardPlayed is False
if cardPlayed equal to False
cardPlayed is True
Right now we do not enforce uniqueness in the cardset. Eg this is a valid program that will compile and run:
setup board :
CardSet :
A :
A :
end
player turn :
<< ... >>
end
win condition :
0 equal to 0
end
IF we want to enforce uniqueness, this is a bug and it needs to be fixed; if we do not, this is a feature that needs to be documented
Suit currentSuit is faceUpPile.topCard.suit
Rank currentRank is faceUpPile.topCard.rank
Instead of having textual output, have graphic output based on swing similar to that of Straights (cs247).
Chhavi's editors got eaten. Make new ones
Right now we only have "player turn" where the user types exactly what the AI player will do. We need to add constructs 1) to differentiate between human and computer players, at setup and inside PlayerTurn; 2) I/O hooks inside human Player Turn to allow players to perform actions
if / while / else. Concepts are done but we need generators.
--> BUG: you can create else, elseif blocks without preceding if blocks.
Users are allowed to specify multiple conflicting CardSets in the setup block as follows:
setup board :
CardSet :
<< ... >>
CardSet :
<< ... >>
end
The editor interface won't complain, but it will fail to compile because "__deck" is declared twice. We should have a nicer way of handling this (Alex says we can use constraints).
Just for concepts
Make it work
We need to figure out how to package Shuffle inside of intellij, and how to modify the packaged intellij to suit the needs of the user.
Once we figure out how to do this, we need to create a step-by-step process (or build pipeline / makefile etc) to automate it
for each Card currentCard in currentPlayer.Hand
.
.
.
end
here is our gen right now:
CardPile middle = new CardPile();
CardPile bottom = new CardPile();
while (true) {
// Perform Player turn code
CardPileUtil.move(2, <!TextGen not found for 'Shuffle.structure.VariableReference'!>, <!TextGen not found for 'Shuffle.structure.VariableReference'!>);
This should be CardPileUtil.move(2, middle, bottom);
fix this
commands in the setupBlock and playerTurn need to be output.
right now all we have is move from location to location
if we want to be able to check properties of a card (its rank/suit) we need to have card variables, card references etc
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