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t3d2map's Introduction

t3d2map

What's this?

This is a project I started developing a while back that converts an Unreal T3D document to Quake's MAP format.

Please keep in mind that it's currently unfinished.

It currently only supports T3D documents generated by older versions of UnrealEd (e.g. 1/2).

Status

There are a number of missing features and I haven't touched this in a while. Again, it's not finished.

It will convert all geometry and a number of actors, however much of the geometry won't be exported in a way you might expect due to the lack of rotation. It's also not as flexible as I would've liked.

If I suddenly find some time I hope to return to this again, but we'll see.

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t3d2map's Issues

Alternative implementation

Hi,

For your information I started an alternative implementation that uses CGAL to construct a complete mesh of the world using CSG. I just started working on it again. It's not very advanced but you should be able to extract a concave mesh. I still need to decompose it in convex meshes to be able to export it to .map

https://github.com/mildred/t3d2map

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