重点是实现基于瓦片地图图块的物理碰撞检测机制。市面上的2D物理引擎大多是基于多边形的,很少有基于地图图块的。而实际上超级马力欧兄弟等传统2D游戏,使用过于拟真的物理引擎并不是最佳选项。使用自研的物理引擎不仅性能更好,而且还能针对特殊效果进行定制。
hlwz5735 / tiled_map_demo Goto Github PK
View Code? Open in Web Editor NEWHTML 5 Tiled 2D Game Demo
HTML 5 Tiled 2D Game Demo
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