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ec135's Issues

Nasal runtime error: Yasim Gross Weight

Hi Heiko,
in the last flightgear version (2017.1.0), there is a nasal runtime error in ec135.nas, because yasim/gross-weight-lbs seems to be defined too late for the system. This makes the aircraft systems not working at all.
A fix is to replace (Nasal/ec135.nas, line 1040)
gross_weight_kg.setDoubleValue(gross_weight_lb.getValue() * LB2KG);
by
gross_weight_kg.setDoubleValue(gross_weight_lb.getValue() or 0 * LB2KG);
to make the nasal independent of the definition time.
Regards
D-ECHO
PS: This also applies to the ec130
PPS: Thanks for this very good helicopter!

Airbus H135

  • Complete 3d exterior mesh

  • Complete textures 3d exterior(IBF)

  • Complete some liveries

  • Complete paintkit

  • Complete Panel Dual (New engine panel, standby AI)

  • Add Helionix Avionics by "Litzi"

  • Change fdm to to new H135 data

  • Check fdm for real perfomance

  • Add ALS Lights

  • Change Lights textures (beacon and navlights)

  • Check blurred rotor animation

  • improve landing gear (shader-issue)

  • 4-Axis-AFC-system aka Helionix Step 2 for Mouse and Joystick users:
    ATT with ForceTrimRelease done ✔️
    AutoTrim (sort of) ✔️
    GTC/GTC.H (Auto Hover) rockstable done ✔️
    Altitude Hold ✔️
    IAS Hold ✔️
    Vertical Speed Hold ✔️
    FPA-Hold ✔️
    Heading Hold ✔️
    True Heading Hold / LNAV ✔️
    TRK-Hold ✔️
    VOR Track and Hold✔️
    GS Track and Hold ✔️
    AFCAS-fly through ✔️
    CRHT-Hold ✔️
    Cyclic Beep-Trim✔️
    Go Around Mode ✔️
    Rescue/ Maria Help-Button (or how Airbus the AFCS-hat double-click push-up function is calling?)✔️
    Collective Beep-Trim aka approbiate key bindings for all upper modes
    Basic Torque-Managenement (AEO without TOP 5Min Timer)✔️
    Torque Mangement (AEO with TOP Timer; OEI with Timer)
    Fallback when Collective Axis failed ✔️

Update shaders

Update reflection shaders to the new features of real fresnel effect.
Values of strength updated; nicer cubemap.
Now white looks like white, and reflections much more realistic.

GTX 330 Transponder

  • color of display should be inverted
  • numbers should use property of instrumentation/transponder/...
  • making use of transponder code of Extra500?

Information needed!

I`m looking for information about the layout of the H135 Helionix Overhead panel layout.

I could already figure out, that the BATMASTER switch is on the 5th row on the left, but all other switches seems also changed.

So help needed: how is the new overhead panel looking?

Adding BambiBucket; Long-Line and Winch Support

With the recent flexhose code from wlbraggs AirCrane we have the ability to simulate realistic BambiBuckets-, Long-Lines- and Winch-actions.

See BambiBucket-branch:

There are still some issues to sort out:
-some nasty lags
-hitsground-animation
-BambiBucket needs to be simulatet filling up with water (weight!)
-wind interaction (only interaction with helicopters own speed yet)
....

fgfs-screen-002
fgfs-screen-003

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