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View Code? Open in Web Editor NEWEC135 P2 for FlightGear
License: GNU General Public License v2.0
EC135 P2 for FlightGear
License: GNU General Public License v2.0
94 is a more realistic FOV and comes closer to the human eye
Cause: use of a deprecated shader.
Hi Heiko,
in the last flightgear version (2017.1.0), there is a nasal runtime error in ec135.nas, because yasim/gross-weight-lbs seems to be defined too late for the system. This makes the aircraft systems not working at all.
A fix is to replace (Nasal/ec135.nas, line 1040)
gross_weight_kg.setDoubleValue(gross_weight_lb.getValue() * LB2KG);
by
gross_weight_kg.setDoubleValue(gross_weight_lb.getValue() or 0 * LB2KG);
to make the nasal independent of the definition time.
Regards
D-ECHO
PS: This also applies to the ec130
PPS: Thanks for this very good helicopter!
Complete 3d exterior mesh
Complete textures 3d exterior(IBF)
Complete some liveries
Complete paintkit
Complete Panel Dual (New engine panel, standby AI)
Add Helionix Avionics by "Litzi"
Change fdm to to new H135 data
Check fdm for real perfomance
Add ALS Lights
Change Lights textures (beacon and navlights)
Check blurred rotor animation
improve landing gear (shader-issue)
4-Axis-AFC-system aka Helionix Step 2 for Mouse and Joystick users:
ATT with ForceTrimRelease done ✔️
AutoTrim (sort of) ✔️
GTC/GTC.H (Auto Hover) rockstable done ✔️
Altitude Hold ✔️
IAS Hold ✔️
Vertical Speed Hold ✔️
FPA-Hold ✔️
Heading Hold ✔️
True Heading Hold / LNAV ✔️
TRK-Hold ✔️
VOR Track and Hold✔️
GS Track and Hold ✔️
AFCAS-fly through ✔️
CRHT-Hold ✔️
Cyclic Beep-Trim✔️
Go Around Mode ✔️
Rescue/ Maria Help-Button (or how Airbus the AFCS-hat double-click push-up function is calling?)✔️
Collective Beep-Trim aka approbiate key bindings for all upper modes
Basic Torque-Managenement (AEO without TOP 5Min Timer)✔️
Torque Mangement (AEO with TOP Timer; OEI with Timer)
Fallback when Collective Axis failed ✔️
Update reflection shaders to the new features of real fresnel effect.
Values of strength updated; nicer cubemap.
Now white looks like white, and reflections much more realistic.
the rotorwash has an high infuence on the hstab and tail. Actually a real EC135 will have a different body hover attitude depending on CG, power, residual thrust and wind.
See http://www.flugzeugforum.de/threads/81815-Pitch-Attitude-im-Schwebeflug-welche-Ursachen-und-Faktoren (german) for detailed explanations
Maybe YASim needs enhancement, but simulation could be done via yasim-thrusters.
I`m looking for information about the layout of the H135 Helionix Overhead panel layout.
I could already figure out, that the BATMASTER switch is on the 5th row on the left, but all other switches seems also changed.
So help needed: how is the new overhead panel looking?
add ALS 3d-shadow exterior
New-style splash screens for Eurocopter EC-135P2 by Thorsten Renk:
https://sourceforge.net/p/flightgear/mailman/message/35886862/
add ALS cockpit shadows and interior window reflections
With the recent flexhose code from wlbraggs AirCrane we have the ability to simulate realistic BambiBuckets-, Long-Lines- and Winch-actions.
See BambiBucket-branch:
There are still some issues to sort out:
-some nasty lags
-hitsground-animation
-BambiBucket needs to be simulatet filling up with water (weight!)
-wind interaction (only interaction with helicopters own speed yet)
....
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