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dwarf-fortress-assets's Introduction

Dwarf Fortress Assets

Tileset

'hezkore.png' is a 16x16 tilset based on Kenran and Nice curses with my own edits and additions.
The most common items has object graphics and does not replace the bitmap font, keeping all text readable.

tileset preview

Colors

'colors.txt' provides softer colors than the default theme.
The colors are a bit more washed out than the original colors, but still provides good contrast between all of the different shades.

Font

'font.ttf' is 'PxPlus_ToshibaSat_9x16.ttf'.
'font_alt.ttf' is 'PxPlus_ToshibaTxL1_8x16.ttf'.
Both from oldschool-pc-fonts.


How do I use this?

Git clone (recommended) or download this repository.

  • Tilset

    • Symlink (recommended) or extract 'hezkore.png' to your 'data/art/' folder

    • Open your 'data/init/init.txt' file

      • If [GRAPHICS:NO] then:
        • Change [FONT:curses_640x300.png] to [FONT:hezkore.png]
        • Change [FULLFONT:curses_800x600.png] to [FULLFONT:hezkore.png]
      • If [GRAPHICS:YES] then:
        • Change [GRAPHICS_FONT:curses_square_16x16.png] to [GRAPHICS_FONT:hezkore.png]
        • Change [GRAPHICS_FULLFONT:curses_square_16x16.png] to [GRAPHICS_FULLFONT:hezkore.png]
  • Colors

    • Remove your 'data/init/colors.txt' file

    • Symlink (recommended) or extract 'colors.txt' to 'data/init/colors.txt'

  • Font

    • Remove your 'data/art/font.ttf' file

    • Symlink (recommended) or extract 'font.ttf' to 'data/art/font.ttf'

      • Alternativly, rename 'font_alt.ttf' to 'font.ttf', if you like the look of the alternative font
    • Open your 'data/init/init.txt' file

      • Change [TRUETYPE:24] to [TRUETYPE:YES] to force the use of ttf fonts
        You can also press F12 in-game to toggle between the bitmap and ttf font

New versions / updating

If you Git clone this repository and symlinked the files, then all you have to do is call Git Pull to download the newest versions of the graphics and colors.

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