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coluber's Issues

big snake breaks keys

If the snake grows past the capacity of the slice, it no longer responds to key input.
Fairly certain this is caused by append making a new underlying array for the slice when capacity is overrun, thus causing moveSnake and main to refer to two different snake arrays. Need to fix that, current solution is large array, but that still puts a cap on snake size

snake can be moved inside of self if arrows hit quickly

if the snake is going up and right or left is hit and then down is immediately hit the snake will turn around onto itself
while collision detection will fix from succeeding, it shouldnt be possible
perhaps keep state of last moved direction and current, or queue up key presses to occur once per board update?

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