利用Unity实现2D精灵物体的移动残影
Unity 5.6制作的,不过后来用新的unity2017打开了。场景在scene文件夹下,脚本都在player那个gameobject上
脚本 上留了两个变量 一个是残影数量ghostNumber 还有一个是残影之间的距离distance。 只有简单的 前后移动
This project forked from haruho/spriteghost
利用Unity实现2D精灵物体的移动残影
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