Grafik is a try to make a simple 2D render engine. It's a ARC and GLKit (iOS 5) project. The project is inspired by Cocos2d.
This is still under heavy development and I'm not even sure it will ever be ready for production.
At the moment this project doesn't support custom sharders yet, though there is a class for it (GRProgram.h). This will be implemented soon.
First you need to like the following frameworks in build phases.
QuartzCore.framework
GLKit.framework
OpenGLES.framework
Next you need import the following headers to your *-Prefix.pch
file.
#ifdef __OBJC__
#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#import <GLKit/GLKit.h>
#import <QuartzCore/QuartzCore.h>
#endif
And now you're ready to go, all you need is included in /GrafikExample.