Harshita Sharma
- mkdir build/
- cd build/
- cmake ..
- make all
- ./graphics_asgn1
- Player - with better Representation(BONUS)
- Wall
- Platform
- Coins - 2 types
- Fireline
- Firebeam
- Dragon(BONUS)
- Boomerang
- Sword(BONUS)
- 2 Special flying objects - arrow and diamond
- Magnet
- Score
- Level
- Zooming
- Automatic Panning
- Upward movement using Jetpack
- LEft-Right movement
- Arrow left - Left
- Arrow right - Right
- SPACE - Up
- Drag(Trackpad) - Zoom
- Levels : 3
- Points 0-20 : Level 1
- Points 20-50 : Level 2
- Points 50-75 : Level 3
- Initial score: 10 Points.
- Colliding with yellow coins : 5 Points
- Colliding with pink coins : 3 Points.
- Colliding with firebeam : -2 Points.
- Colliding with fireline : -1 Points.
- Colliding with boomerang(fox) : -4 Points.
- Colliding with Dragon : -20 Points.
- After reaching level 2 the magnet become active.
- After reaching level 3 the dragonbecomes active.
- Score and Level displayed using 7-Segment Display.
- Gravity
- Magnet influences player's motion
- Projectile nature of special flying objects(power-ups)