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audioimporter's Issues

Importer DLL issue with IL2CPP

Got errors building for Quest 2, on IL2CPP. Tested before with standard Android project and worked.
Tracked down to DLL error while building, and after deleting the NAudio.dll it worked normally as before.
Can it be updated?

MacOSX with Bass?

Is it possible to run BassImporter on mac? I get the following error at runtime:

DllNotFoundException: bass
Un4seen.Bass.Bass.InitBass ()
Un4seen.Bass.Bass..cctor ()
Rethrow as TypeInitializationException: An exception was thrown by the type initializer for Un4seen.Bass.Bass
BassImporter..cctor () (at Assets/AudioImporter/Scripts/BassImporter.cs:15)
Rethrow as TypeInitializationException: An exception was thrown by the type initializer for BassImporter
DecoderImporter.DoImport () (at Assets/AudioImporter/Scripts/DecoderImporter.cs:68)
UnityEngine.UnhandledExceptionHandler:<RegisterUECatcher>m__0(Object, UnhandledExceptionEventArgs)
DecoderImporter:DoImport() (at Assets/AudioImporter/Scripts/DecoderImporter.cs:97)
DecoderImporter:DoImport() (at Assets/AudioImporter/Scripts/DecoderImporter.cs:68)

I have placed libbass.dylib into the Plugins folder at the root of my project. I'm not sure if it is expected to work at all or it only would work with the Windows DLL and on Windows?

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