Comments (3)
I was thinking about making this a pr lately, will try to work on it today/tomorrow
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mentioned this a few days ago in the Haxe discord, totally agree
from flixel.
piggybacking related issue: #3212
I'd like to address this now while we are adding new fields
Edit: Nvm, I think "finish" related events should only fire when finished
is true, I'll consider adding new signals for that issue in the future
from flixel.
Related Issues (20)
- Batch Async utils
- add onAdded/onRemoved?
- Destroy bug I think HOT 12
- Detect changes to clipRect without needing to reset the field in order to take effect HOT 2
- Improve Performance of Debug Drawing HOT 8
- Code Climate, I love you but you're bringing me down HOT 1
- DrawTriangle's rendering broken, not rendering HOT 4
- Graphic getting destroyed when recycling HOT 2
- FlxSprite twitching when a pixel-perfect camera follows a FlxSprite HOT 2
- Xbox One Controller not working on MacOS cpp builds HOT 8
- FlxPointer.getScreenPosition is returning impossible numbers HOT 2
- No publicly accessible functionality to get global screen position in FlxPointer HOT 2
- FlxCamera.fill() uses blend mode of the last drawn item on camera HOT 2
- FlxCamera.color is not functional HOT 1
- FlxAnimationController.finishCallback does not trigger on looped animations HOT 8
- Add FlxMath.fastTan() HOT 6
- Rendering artifacts are shown when an flxsprite's angle is not 0 or 180 HOT 11
- FlxButton `labelOffset`s aren't updating the label's position. HOT 3
- Console key events getting blocked
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