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01010111 avatar 01010111 commented on August 15, 2024

traced this back to openFL's Stage.__mouseY so I think it's probably safe to assume this isn't a flixel issue?

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Geokureli avatar Geokureli commented on August 15, 2024

What is going on here? is this a way to resize the game?

width: 640px;

Here are my results:

  • getScreenPosition and getPositionInCameraView: (cam.viewMarginLeft, cam.viewMarginTop) is at the top-left of the camera and (cam.viewMarginRight, cam.viewMarginBottom) is the bottom-right of the camera
  • getWorldPosition: self explanatory
  • _globalScreenX/Y: (0, 0) is at the top-left of the FlxGame, (FlxG.width, FlxG.height) is at the bottom-right of the FlxGame

What I'm working on (or thinking about doing):

  • getGamePosition: Same a _globalScreen, I believe this is what you're after
  • getWindowPosition: (0, 0) is the top-left of the window, (stage.StageWidth, stage.StageHeight) is the bottom right of the window
  • getViewPosition, viewX and viewY: Replacement for the confusing "screen" fields and getPositionInCameraView

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