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License: MIT License
Advanced Melee System
License: MIT License
GUI to show your ranged weapon's accuracy.
GUI to allow players to select from a list of tools that are exclusive to certain teams. This way shield selectors can be implemented aswell as a method of limiting players to only 2 tools being implemented.
Create stamina gui to display user's stamina.
Creation of a ranged throwable Javelin
Creation new billboard gui to display player's health for other players to see.
refactor the major server-sided classes and components to be more understandable and efficient (tool component & the action and handler classes and subclasses)
Sorry for not replying but i have fixed the tool problem but i need to know how to Add a horse and when they have no tool equipped and click it will punch...
Also how can i change key binds...
If its not possible to do any of these let me know...
Allow the easy intergration of roblox-based tools into the AET system
Creation of a long-raged melee spear
Image indicators which compass the whole screen that pop up for a brief moment when the user gets hit/gave block/got blocked.
Gui to display when a player gets hit with how much damage they dealt.
Create a stamina system which will be drained when the player swings their sword.
Middlewares need some way to have a priority, for instance think of this scenario:
You want to have a middleware that stops a player from swinging when they try, so you attach to the SwingMiddleware and immediately call End on the swing middleware when a person releases their draw. Functionally this works, however there's a problem, you may still hear the sword "swoosh" sound and you get the camera shake. This is because your middleware could possibly have been added after the sound effects middleware, making your stop() command useless to stoping that middleware from running since it has already ran by the time your middleware is called. This poses a glaring bug which can be fixed if middlewares can be given "priorites" when added so that the middleware I add can be given the highest priority to run before the sound middleware.
Creation of a ranged Bow & Arrow.
When i make a tool and put it in a a team the weapon selector thing does not show up
I have initialised the tool
I have also putted the blocker, attach part, and kill part to it
But still does not work
possibly refactor the code in typescript
Have the shift lock symbol indicate which direction you will swing (slash/stab).
so in roblox studio the animations work fine, but when i join the published game (and i save the game) the models are just in my torso and arms I also published all the animations to my roblox account.
Ragdoll system on death
Allow AET to be compatible with mobile devices.
fully document all of the code and create a docs website
Create a tool gui to display tools the player has on them and the button to equip/unequip them.
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