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A dragon themed shoot-em-up for the Sega Master System. Originally made for the SHMUP JAM 1
Home Page: https://haroldo-ok.itch.io/dragon-blaster
License: MIT License
Makefile 2.95%
C 90.64%
Batchfile 0.23%
JavaScript 6.18%
dragon-blaster's Introduction
A dragon themed shoot-em-up for the Sega Master System. Originally made for the SHMUP JAM 1
Art resources used on this project:
- A spline editor, based on Cardinal Spline, was used for editing the enemy paths:
dragon-blaster's People
Contributors
dragon-blaster's Issues
Collision is currently taking up 11% of CPU time:
Profiler results:
_check_collision_against_shots 16892265 16892265 2991 1432/10447/5647,7
_draw_actor 20625499 20625499 34096 229/3595/1333,5
_draw_meta_sprite 19328321 19328321 15885 490/2408/1558,5
_move_actor 19212395 19212395 11700 217/1940/1642,1
Create an auxiliary data structure in RAM to accelerate the collision checking.
Actor movement is currently taking up 12.5% of CPU time:
Profiler results:
_check_collision_against_shots 16892265 16892265 2991 1432/10447/5647,7
_draw_actor 20625499 20625499 34096 229/3595/1333,5
_draw_meta_sprite 19328321 19328321 15885 490/2408/1558,5
_move_actor 19212395 19212395 11700 217/1940/1642,1
Create an auxiliary data structure in RAM to accelerate the collision checking.
Sprite drawing is currently taking up 13,5% of CPU time:
Profiler results:
_check_collision_against_shots 16892265 16892265 2991 1432/10447/5647,7
_draw_actor 20625499 20625499 34096 229/3595/1333,5
_draw_meta_sprite 19328321 19328321 15885 490/2408/1558,5
_move_actor 19212395 19212395 11700 217/1940/1642,1