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an_bluefox_extension's Introduction

  • 👋 Hi, I’m Harisreedhar
  • 💭 I love contributing to opensource
  • 🌱 I’m currently learning data-science

harisreedhar

harisreedhar

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bstivic maddigit

an_bluefox_extension's Issues

install error

Blender Version 2.93
Plugin Versionan_bluefox_extension

Screenshot_2

Blender 3.1 and Animation Node new version compatibility ssue maybe?

Hello there. I really love your extention and used it a lot in my old blender projects. How ever when I am upgrading to newer version of blender and latest version of Animation Node Addon. I found that your latest Animation Node extention seams to have lost some link to previous moduls. I have attach the error that comes up when I try to reinstall the addon. I want to kindly ask your help if you might share some solutions or possible update. Thank you.

Screenshot 2022-02-02 095629

Problems installing your extension

Tried on my macbook:

if i try to install your extension in Blender 3.0:
your extension won't even appear in the add-on list.

If i try to install your extension in Blender 2.93 i got:

image

image

Installation failed on Ubuntu 20.04.1 LTS and Blender 2.91.0

OS: Ubuntu 20.04.1 LTS
Blender: 2.91.0

Steps to reproduce:

  1. Download Blender 2.91.0-linux64, unpack it and start.
  2. Download and install "AN with BlueFox nodes" - Linux Build (Python 3.7)
  3. Select the tick box to enable. (optional check version - shows 2.2.1)
  4. Download and install "an_bluefox_extension" - Linux(Python 3.7)

Error when selecting the tick box to enable AN bluefox extension

Traceback (most recent call last):
  File "/home/user/Desktop/blender-2.91.0-linux64/2.91/scripts/modules/addon_utils.py", line 351, in enable
    mod = __import__(module_name)
  File "/home/user/.config/blender/2.91/scripts/addons/an_bluefox_extension/__init__.py", line 44, in <module>
    auto_load.init()
  File "/home/user/.config/blender/2.91/scripts/addons/an_bluefox_extension/auto_load.py", line 23, in init
    modules = get_all_submodules(Path(__file__).parent)
  File "/home/user/.config/blender/2.91/scripts/addons/an_bluefox_extension/auto_load.py", line 51, in get_all_submodules
    return list(iter_submodules(directory, directory.name))
  File "/home/user/.config/blender/2.91/scripts/addons/an_bluefox_extension/auto_load.py", line 55, in iter_submodules
    yield importlib.import_module("." + name, package_name)
  File "/home/user/Desktop/blender-2.91.0-linux64/2.91/python/lib/python3.7/importlib/__init__.py", line 127, in import_module
    return _bootstrap._gcd_import(name[level:], package, level)
  File "an_bluefox_extension/nodes/color/c_utils.pyx", line 1, in init an_bluefox_extension.nodes.color.c_utils
ValueError: animation_nodes.data_structures.splines.base_spline.Spline size changed, may indicate binary incompatibility. Expected 56 from C header, got 48 from PyObject

Tested the same process on Windows 10 (and select the appropriate package) works fine.

Proposal: Marching Cubes option to operate on 2d grid

Would it be possible to have the option to generate a two-dimensional grid in the Marching Cube node instead of a default 3 dimensional one (for example by giving the user the option to turn on-off one of the three dimensions) in order to efficiently plot 2d implicit functions?
As it is currently implemented, if one tries to plot a two dimensional implicit function (with no z dependence), it is evaluated for every grid subdivision in the z dimension, making the computation inefficient, as it appears in the attached screenshot.
Alternatively, would it be possible for the formula field input to be implemented in the Marching Squares node?
Thank you.

image

Spline tracing - Rendering on Renderfarm

Hello,

I'm having an issue with rendering my scene on Render Farm - on multiple machines.

I'm generating a spline traces behind a particle system. Particles are cached. When I splitting the jobs, your AN tracer is starting all the time from the frame PC are starting rendering, from scratch, so tracer doesn't work, basically.

I would need to bake it, somehow? Is the way to do it?

Cheers!

Cannot to run .pyx files.

When starting the program, any .pyx or .pyd file gives an error:

animation_nodes.data_structures.virtual_list.virtual_clists' has no attribute 'VirtualQuaternionList

And add-on doesn't work.

Python 3.9 compiled version for Linux?

Recently Blender 2.93 alpha has migrated to python 3.9 and as a result, this addon cannot be installed since it's compiled using Python versions <3.9. Could you please consider uploading a python 3.9 compiled version as well? Thank you:)

Error upon activation with the most recent Animation Nodes commit

The following error message appears and the addon cannot be activated (using Xubuntu 20.04 and Blender 2.93)

Traceback (most recent call last):
  File "/home/Downloads/blender-2.93.0-a/2.93/scripts/modules/addon_utils.py", line 351, in enable
    mod = __import__(module_name)
  File "/home/.config/blender/2.93/scripts/addons/an_bluefox_extension/__init__.py", line 44, in <module>
    auto_load.init()
  File "/home/.config/blender/2.93/scripts/addons/an_bluefox_extension/auto_load.py", line 23, in init
    modules = get_all_submodules(Path(__file__).parent)
  File "/home/.config/blender/2.93/scripts/addons/an_bluefox_extension/auto_load.py", line 51, in get_all_submodules
    return list(iter_submodules(directory, directory.name))
  File "/home/.config/blender/2.93/scripts/addons/an_bluefox_extension/auto_load.py", line 55, in iter_submodules
    yield importlib.import_module("." + name, package_name)
  File "/home/Downloads/blender-2.93.0-a/2.93/python/lib/python3.9/importlib/__init__.py", line 127, in import_module
    return _bootstrap._gcd_import(name[level:], package, level)
  File "an_bluefox_extension/nodes/color/c_utils.pyx", line 1, in init an_bluefox_extension.nodes.color.c_utils
ValueError: animation_nodes.data_structures.meshes.mesh_data.Mesh size changed, may indicate binary incompatibility. Expected 72 from C header, got 56 from PyObject

How do I make a build for Windows?

Hello harisreedhar!
I would like to make a build from latest version in this repository. Can you help me here?
I tryed to run python setup.py build --export from the folder where I have unzipped the downloaded repository, using Anaconda3-2020.11-Windows-x86_64 and all I get is a bunch of errors and some new files in a _setuputils/_pychache directory
First time when I am trying to do something like this, so I really have no idea what am I doing.

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