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(Associated repositories)

https://github.com/Happypig375/ThreeJSCourse

https://github.com/Happypig375/ThreeJSCourse-WebVR

Course syllabus

Welcome to MULS2361!!

Course Aim:

The programme aims to:

  • enable students to learn virtual reality programming in a fun and beginner friendly environment;
  • introduce students the fundamental mathematical concepts in 3D computer graphics;
  • strengthen students’ logical thinking on programming and mathematical concepts
  • apply the programming and computer graphics knowledge via developing a Virtual Reality (VR) application; and
  • encourage participants to be more creative and challenge themselves through designing and developing VR application.

Tentative Workshop Schedule:

Date Details
Aug 20 Getting Started with Three.js
Aug 22 Texture Mapping
Aug 24 Lighting, Shading and Fragment Shader
Aug 27 Vertex Shader
Aug 29 Virtual Reality
Aug 31 Project Presentation and Final Assessment

Course content could be found under the Modules section on the left.

Course Instructors:

Dr. Martin Choy, Mr. Kenny Cheng

If you need any support in this course, please feel free to send us message or use the discussion forum.

Software Needed:

Just a good Integrated Development Environment (IDE), this workshop recommends Microsoft Studio Code (available at https://code.visualstudio.com/download) and a web browser such as Chrome or Safari.

Time and Venue:

9:30am - 12:30pm.

FSC901, Fong Shu Chuen Library, Ho Sin Hang Campus, Hong Kong Baptist University.

Course summary:

Before we start...

As we will be building a web-based VR application in this course, it would be nice for you to pick up some brief knowledge on web development, like HTML and JavaScript.

Please complete the two worksheets as shown below.

Getting started with Three.js

(Assignment: Beginning Three.js)
(Assignment: Solar System)

Texture Mapping and Object Animation

(Assignment: Texture Mapping and Character Animation)
(Assignment: Character Animation)

Lighting, Shading and Fragment Shader

(Assignment: Fragment Shader)
(Assignment: Exercise 3: Point Light)
(Assignment: Exercise 4: Phong with Vector R)
(Assignment: Exercise 5: Toon Shading)

Vertex Shader

(Assignment: Deidara)
(Assignment: FireBall)

Last Module

(Assignment: Lab 5.1 - Shadow Clone)
(Assignment: VR)

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