idle-skat's People
idle-skat's Issues
Prevent the player from bankrupting themselves?
If they transfer all of their money to the personal account, the game is softlocked
Machines are too pricey
Demand per day is not noticeable
Coin stack bug?
When more coins are added, the pile doesn't seem to go taller, the new coins merge into the pile and are gone?
Estimated sales vs profit
Time widget icon error
Sales overtake production sometimes, when unit prices are low
B-tax estimation instruction
Add instruction line:
- estimate how much profit you will make in the coming year, you will pay your b-tax based on this amount
Rename income to profit
Profit = money you earn in the company. Sales - cost
Income = money you receive, including company profits and salary, interests received, allowance from spouse/parents...etc
In our case profit and income is the same, as it's the only source of income. Better use "profit" so it is more focused on that "company" aspect
Game feels really slow after being able to adjust price
could be because I set the price high, but it could come as a confusion that the game has stopped, maybe it would help if it's a bit faster?
Quest for personal account
Purpose: encourage players to deposit their earnings into their personal account
Reach xx kr: unlock X
- Reach 5000 Kr. to unlock machines (maybe make machines cheaper like 8000 kr)
- Reach 10000 to allow more over drafting, account can go up to minus 3000
- Reach 15000 to unlock automation
etc
Maybe a back button for setup?
Make the coin area smaller
Comment from Miguel:
- coin area takes up too much space, panels look crowded
- make the left and right panel a bit bigger to where the top panel icon start and where the tax stops
Speed up after VAT paying
I feel like the game is too slow after the VAT, I know you can speed it up, but maybe it should be in the medium speed at least? Just an idea and a guess :) What do you think
Overdue fines
- Impose surcharge for overdue tax
How to convey that you need to transfer money to unlock ungrade
Miguel thought the 5000 to unlock machines meant money in the company account, could a step by step tutorial work?
- could you force the player to transfer money to personal account early on?
- Maybe a quest? Make a transfer to your personal account (say just 1000 kr.) before you can
- Change price: Price changing is not essential right at the beginning so we can block this feature
- Change time : make time go faster, i like this because players should increase time only when they understand the game, and making a transfer show that the player has learned
- Machines
- Overdraft
- Accountant
Year end bug
- Minor issue: when you click settle, the number in the accounts didn't update, could be confusing
- Major issue: no more game after year end xDD, no more notification, b-tax...etc. timeline is empty, also the numbers don't seem to reset, it accumulates last year's sales and profit.
- you can still pay VAT, but no reporting
Wrong frequency of sales in relation to hours per second
Disable capital in the first round
The significance of coin stacks is unknown
Maybe we could describe it in the tutorial too?
B tax is wrong amount for the second year, first month
When transferring with a negative company account, the window freezes
Make it clearer which day we're on
Pie chart dissapears when you type in numbers
Make machines slower
too effective
Year end
Step 1: Prompt " Year 1 is over, go to year end report"
Step 2: Tax evaluation: report your financial performance to the tax bureau to evaluate the actual tax incurred in the previous year
- Profit and loss
- Sales - Cost = Profit
- Balance sheet ( can be done later)
- Debit side: Bank ( company acc balance), Machines (cost of machine net of VAT)
- Credit side: Capital ( Opening capital + Profit - transfers to personal account)
- Submit
Step 3 : Tax being calculated
- Estimated profit , tax paid
- Actual profit , tax payable
- Tax refund/ payable
- Settle payment
Step 4: Re-estimating profit : please update your profit estimate for the coming year
Step 5: Capital: adjust how much your investment in the company would be for the coming year
Step: 6 Ready to start the new year!
Transfer slider should be a number input
Displays "error" when player has no money
If unit price set very high, the income is enourmous
Show machine productivity
Machine prices
- Machine at 10000 is maybe too high, I got my first machine in May in the second year
- It is common in clicker game that the machine increase in price the more you buy
- Maybe 5000 for the first one, 7000 for the second one...etc?
Adjust demand curve
The demand should drop more rapidly at a higher price, for game balance purpose
Dis-allow production when time is paused
I guess you should still be allowed to pay tax, buy if you are allowed to produce when the game is paused you can produce a shit load and not worried about the game, and it kind of go against the time logic?
Name your product
Year end report showing the wrong year
B-skat increment by 1000
Tutorial points
- Produce : press to produce product for selling
- Company account: this is the money you invested in the company as capital, you produce and buy upgrades and pay tax out of this account
- Personal account: this is the money you own privately, when you reach certain amount you can unlock upgrades. The more money you have here the more coins you will have!
- Pay B-skat: it's a monthly prepayment for b-tax based on you expected income, regardless of how much you actually earned
- Report VAT: Report to the tax bureau how much goods and service tax you should pay, base on how much you sold throughout the quarter and how much you paid in cost to produce the products
- Quests: Save enough money in your personal account to unlock upgrades
- Time: (After the first VAT payment. notify player) : now you are done with the basics, the game will run in normal speed. if you want to change the speed of the game, you can use this widget
Wrong amount of VAT when paying
Match color of icon and notification button
It would be easier for players to relate the event with the icon on the timeline
Make changes to machines
- Change "machine" to "automation" (fancy!)
- Hide the option to purchase machine in the first month
- Make it more expensive as well (10000), otherwise players get rich too fast
Is it possible to remove the first VAT reporting?
It is 0 anyway, and it is irrelevant, because the company does not exist in that period, I think removing it will be less confusing
Tutorial: Can it pause?
Can we introduce the different information one by one, or at least let players check the information again after the game has started?
VAT is not engaging, need redesign
Quests are too demanding, lower the money value
- 5000 Machine, add more explaination : Machine with help you produce automatically , each machine makes 1 unit per day
- 7500 Price
- 10000 Increase demand by 10%
- 12500 Clicks produce 2 units
- 15000 Machine productivity increase 50%
- 17500 Increase demand by 10%
- 20000 Cost reduce by 10%
For later: Allowing overdraft
- Can upgrade to extent the overdraft amount
Adjust capital during year end
Remove overdraft quest
Hide the machine buying option before you unlock it
So people know that something has happened, after they transfer enough money
Remove the speed up dialog
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