Comments (3)
Sounds like a good feature, that's easy to implement. I would prefer to use an Enum instead of a String as identifier.
from yaeger.
Makes sense
from yaeger.
This issue is making nice progress. It will, however be implemented without the "named" part.
The approach is that a new Class will be introduced, called Animation, which encapsulates a part of a spritesheet (thus an Animation). These objects can be passed to a new method (playAnimation) and the SpriteAnimationDelegate will handle everything being done correctly.
from yaeger.
Related Issues (20)
- Change packagename of the ShowCase project
- JPGs fail to load on Linux
- Update JavaFX dependency to support M1
- onMousePressed from the tutorial is deprecated
- Replace al Stream-API For Eaches with traditional for-loop
- Set autocycle sets the row to -1
- Bounding boxes disable mouse events
- KeyPressed delay leads to input lag. HOT 1
- No way to obtain X and Y coordinate of neither BoundingBox nor Collider HOT 1
- Switching scene leads to a ConcurrentModification Exception HOT 1
- Bug: setAutoCycle animates up to a certain row instead of one single row HOT 16
- Exception message for Sprites used in SpriteMaps doesn't mention the third parameter
- Newtionian Entities sometime disappear on Collision and keypressed HOT 11
- Key-pressed-delay fix leads to a nullpointer HOT 3
- Direction is reset to Direction.Right after speed has been set to 0
- Non-default anchorpoint is not taken into account on the BoundingBoxVisualiser
- Add optional overlay that shows a coördinate-grid
- Expose the total rotation of an Entity
- Enable ScrollableDynamicScene to center on a coordinate HOT 1
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