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Ray-Tracing

Software Ray tracing based on Ray Tracing by The Cherno.

Initially, Ray Tracing in One Weekend series was followed but it was not good enough for real time application . It is a good resource nonetheless and was very helpful for setting up material system without pre-requisite knowledge about the subject matter.

Key features

  • Multithreading is supported but it can peak cpu usage by saturating the available cpu cores.
  • Three types of materials are supported: Lambertian, Metal and Dielectric.
  • The name for their base/solid color is called as Albedo.
  • Lambertian has most roughness and are non metallic.
  • Metals can have roughnesses that dictate the amount of scatter they produce when a light ray hits the surface.
  • Dielectric material can reflect and refract light. They let light pass through them and have concepts like Total Internal Reflection. Typically, a change in medium occurs so a refractive index is needed. FresnelSchlick approximates whether reflection or refraction can occur.
  • Another subtype of materials is called Emissivity which means that objects can emit their own light instead of relying on sky color for contribution in lighting the scene.

Libraries

Tools Used

Building the project

  • Open the project directory inside Visual Studio.
  • Open the CMakelists.txt file located in the project folder and Ctrl+S. This will clone and build the dependencies.
  • In case of CMake related issues, delete 'out' folder and try rebuilding.

Examples from the project

Sun modelled as emissive and green ball and ground as Lambertian materials.

I1

Green ball is emissive. Ground is a shiny metal (0.05 roughness) and a dielectric (glass with refractive index 1.5) is modelled

I2

I3

ray-tracing's People

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