h3vr-modding / deliter Goto Github PK
View Code? Open in Web Editor NEWConverts Deli mods to Stratum mods, given that their loaders have been converted.
License: MIT License
Converts Deli mods to Stratum mods, given that their loaders have been converted.
License: MIT License
Converted assemblies have no BepInEx plugin classes and no other DLL references them, so they are not loaded like they would be in Deli. This Mason issue would introduce API to allow this to be fixed.
I'm running the Alpha build of H3VR.
Today, I updated to Deliter 1.1.2. When I launched the game, all of my TNH characters were gone. Only the vanilla characters appeared.
I figured out that it deleted the .deli file from every TNH character in my profile. As far as I know, TNHTweaker doesn't work without the .deli file.
I had to revert to Deliter version 1.1.1 and reinstall all of my characters (I suppose I could have renamed all of the .deli.bak files back instead). After that, it works fine again.
Multimedia mods, such as Hotline Heather (uses OtherLoader and TNHTweaker) are not converted, but should partially, to allow the mod to be used and not crash the Deli bootstrap.
I downloaded everything I need (at least am pretty sure I did) and H3 just loads up unmodded (I use R2 modman if that matters)
Partially converted mods that do not contain the project file have a project file created from the remaining assets in the Deli mod (none or very few), thus causing Mason to compile a new bootstrap that does not contain any of the assets in the current bootstrap.
Title, mods just don't load after preload. the game just quits to desktop with no error.
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