gvaliente / gba-niccc Goto Github PK
View Code? Open in Web Editor NEWGame Boy Advance port of the Atari ST demo STNICCC 2000 by Oxygene
License: zlib License
Game Boy Advance port of the Atari ST demo STNICCC 2000 by Oxygene
License: zlib License
How is this black magic done? I've seen some impressive 3D stuff done on the gba, but not at 60fps with native (not half) resolution, and you are claiming there is at least 40% performance still left on the table, incredible! Is there a technical document on how this is done? Too my knowledge, 30fps at half resolution seems to be pretty common on gba when doing 3D. What is the secret here?
Thanks for this great port!
Feel free to close this issue. I'm just very impressed :)
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